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HomeHome / Total War: WARHAMMER II / Eataine / Buildings / Occupied Naggarond (Elven Town)
Occupied Naggarond (Elven Town) EataineEataine Naggarond Level 4

Occupied Naggarond (Elven Town)

The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.

Naggarond

Ruined Naggarond
Ruined Naggarond
(wh2_main_special_settlement_naggarond_hef_ruin)
Naggarond Level 0
Occupied Naggarond (Elven Hamlet)
Occupied Naggarond (Elven Hamlet)
(wh2_main_special_settlement_naggarond_hef_1)
Naggarond Level 1
Occupied Naggarond (Elven Village)
Occupied Naggarond (Elven Village)
(wh2_main_special_settlement_naggarond_hef_2)
Naggarond Level 2
Occupied Naggarond (Elven Town)
Occupied Naggarond (Elven Town)
(wh2_main_special_settlement_naggarond_hef_3)
Naggarond Level 3
Occupied Naggarond (Elven City)
Occupied Naggarond (Elven City)
(wh2_main_special_settlement_naggarond_hef_4)
Naggarond Level 4
Occupied Naggarond (Spired Citadel)
Occupied Naggarond (Spired Citadel)
(wh2_main_special_settlement_naggarond_hef_5)
Naggarond Level 5
Occupied Naggarond (Elven Town)

Building Name

Occupied Naggarond (Elven Town)

Level Name

wh2_main_special_settlement_naggarond_hef_3

Building Chain

Naggarond

Building Level

4

Create Time

4

Create Cost

4000

Effects

Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +22 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Noble
Noble
(wh2_main_hef_cha_noble_0)
Command
90 Archers (Light Armour)
90 Archers (Light Armour)
90 Archers (Light Armour)
90 Archers (Light Armour)
Archers (Light Armour)
(wh2_main_hef_inf_archers_1)
Missile Infantry
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
Lothern Sea Guard (Shields)
(wh2_main_hef_inf_lothern_sea_guard_1)
Missile Infantry
120 Spearmen
120 Spearmen
120 Spearmen
120 Spearmen
120 Spearmen
120 Spearmen
Spearmen
(wh2_main_hef_inf_spearmen_0)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
90 Archers
Missile Infantry / Missile Infantry / (wh2_main_hef_inf_archers_0)
Archers
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
90 475 475 19 180 6.1 24 16 24 4 14 15 63 60
2
120 Spearmen
Melee Infantry / Melee Infantry / (wh2_main_hef_inf_spearmen_0)
Spearmen
All High Elves, both highborn and low, must defend Ulthuan to the last.
120 500 500 20 25 4 38 95 63 70