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HomeHome / Total War: WARHAMMER II / Lothern / Buildings / Forest Outpost (Elven Town)
Forest Outpost (Elven Town) LothernLothern Athel Loren Level 4

Forest Outpost (Elven Town)

The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.

Athel Loren

Ruins
Ruins
(wh2_main_special_settlement_athel_loren_hef_ruin)
Athel Loren Level 0
Forest Outpost (Elven Hamlet)
Forest Outpost (Elven Hamlet)
(wh2_main_special_settlement_athel_loren_hef_1)
Athel Loren Level 1
Forest Outpost (Elven Village)
Forest Outpost (Elven Village)
(wh2_main_special_settlement_athel_loren_hef_2)
Athel Loren Level 2
Forest Outpost (Elven Town)
Forest Outpost (Elven Town)
(wh2_main_special_settlement_athel_loren_hef_3)
Athel Loren Level 3
Forest Outpost (Elven City)
Forest Outpost (Elven City)
(wh2_main_special_settlement_athel_loren_hef_4)
Athel Loren Level 4
Forest Outpost (Spired Citadel)
Forest Outpost (Spired Citadel)
(wh2_main_special_settlement_athel_loren_hef_5)
Athel Loren Level 5
Forest Outpost (Elven Town)

Building Name

Forest Outpost (Elven Town)

Level Name

wh2_main_special_settlement_athel_loren_hef_3

Building Chain

Athel Loren

Building Level

4

Create Time

4

Create Cost

3200

Require Resource

Effects

Untainted: +1 (region_to_region_own)
Grants 3 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +22 (region_to_province_own)

Provides Garrison Army

1 Noble
Noble
(wh2_main_hef_cha_noble_0)
Command
90 Archers (Light Armour)
90 Archers (Light Armour)
Archers (Light Armour)
(wh2_main_hef_inf_archers_1)
Missile Infantry
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
Lothern Sea Guard (Shields)
(wh2_main_hef_inf_lothern_sea_guard_1)
Missile Infantry
120 Spearmen
120 Spearmen
120 Spearmen
Spearmen
(wh2_main_hef_inf_spearmen_0)
Melee Infantry

Recruitable Units

No Recruitable Units