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HomeHome / Total War: WARHAMMER II / Lothern / Buildings / Occupied Altdorf Level 3
Occupied Altdorf Level 3 LothernLothern Altdorf Level 4

Occupied Altdorf Level 3

The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade.

Altdorf

Ruined Altdorf
Ruined Altdorf
(wh2_main_special_settlement_altdorf_hef_ruin)
Altdorf Level 0
Occupied Altdorf Level 1
Occupied Altdorf Level 1
(wh2_main_special_settlement_altdorf_hef_1)
Altdorf Level 1
Occupied Altdorf Level 2
Occupied Altdorf Level 2
(wh2_main_special_settlement_altdorf_hef_2)
Altdorf Level 2
Occupied Altdorf Level 3
Occupied Altdorf Level 3
(wh2_main_special_settlement_altdorf_hef_3)
Altdorf Level 3
Occupied Altdorf Level 4
Occupied Altdorf Level 4
(wh2_main_special_settlement_altdorf_hef_4)
Altdorf Level 4
Occupied Altdorf Level 5
Occupied Altdorf Level 5
(wh2_main_special_settlement_altdorf_hef_5)
Altdorf Level 5
Occupied Altdorf Level 3

Building Name

Occupied Altdorf Level 3

Level Name

wh2_main_special_settlement_altdorf_hef_3

Building Chain

Altdorf

Building Level

4

Create Time

4

Create Cost

3200

Require Resource

Effects

Way-fragments generated: 1 (region_to_region_own)
Untainted: +1 (region_to_region_own)
Grants 6 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Noble
Noble
(wh2_main_hef_cha_noble_0)
Command
90 Archers (Light Armour)
90 Archers (Light Armour)
Archers (Light Armour)
(wh2_main_hef_inf_archers_1)
Missile Infantry
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
90 Lothern Sea Guard (Shields)
Lothern Sea Guard (Shields)
(wh2_main_hef_inf_lothern_sea_guard_1)
Missile Infantry
120 Spearmen
120 Spearmen
120 Spearmen
Spearmen
(wh2_main_hef_inf_spearmen_0)
Melee Infantry

Recruitable Units

No Recruitable Units