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Konquata Buildings




Konquata

Ruined Konquata
Ruined Konquata
(wh2_dlc09_special_settlement_konquata_tmb_ruin)
Level 0
Konquata (Crypts)
Konquata (Crypts)
(wh2_dlc09_special_settlement_konquata_tmb_1)
Level 1
Konquata (Mastaba)
Konquata (Mastaba)
(wh2_dlc09_special_settlement_konquata_tmb_2)
Level 2
Konquata (Mausoleum)
Konquata (Mausoleum)
(wh2_dlc09_special_settlement_konquata_tmb_3)
Level 3
Konquata (Tomb City)
Konquata (Tomb City)
(wh2_dlc09_special_settlement_konquata_tmb_4)
Level 4
Konquata (Necropolis)
Konquata (Necropolis)
(wh2_dlc09_special_settlement_konquata_tmb_5)
Level 5
Konquata
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Konquata Konquata Level 1
Ruined Konquata
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Konquata (Crypts) Konquata Level 2
Konquata (Crypts)
The dead return, unaware that what was once their grave is now also their home.
2 800 Research rate: +10% (faction_to_faction_own_unseen)
Untainted: +1 (region_to_region_own)
Income generated: 100 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Konquata (Mastaba) Konquata Level 3
Konquata (Mastaba)
Mastaba or ‘houses of eternity’ are, typically, flat-roofed tombs. Like all crypts in Nehekhara, once built, settlements soon rose up around them.
3 1600 Research rate: +10% (faction_to_faction_own_unseen)
Untainted: +1 (region_to_region_own)
Grants 2 construction slots in the settlement (this_building)
Income generated: 150 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Konquata (Mausoleum) Konquata Level 4
Konquata (Mausoleum)
These expansive, decadent testaments to death now teem with clamorous, violent Unlife.
4 3200 Research rate: +10% (faction_to_faction_own_unseen)
Untainted: +2 (region_to_region_own)
Grants 3 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Konquata (Tomb City) Konquata Level 5
Konquata (Tomb City)
The dark visions of Unlife that emerge from these tombs will, when done, return.
5 4800 Research rate: +10% (faction_to_faction_own_unseen)
Untainted: +2 (region_to_region_own)
Grants 5 construction slots in the settlement (this_building)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Konquata (Necropolis) Konquata Level 6
Konquata (Necropolis)
Great monuments to the departed, twisted into far-reaching cities of the dead.
6 7200 Research rate: +10% (faction_to_faction_own_unseen)
Untainted: +3 (region_to_region_own)
Grants 7 construction slots in the settlement (this_building)
Income generated: 300 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)