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Avelorn Buildings
Walls Buildings
Walls
Stone Walls
(wh2_main_hef_defence_major_1) Level 0 |
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Walls | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Walls Level 1 Stone Walls The cold, unfeeling stone cares not for friend or foe, and will repel invasion all the same. |
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3 | 2500 |
Army ability: "Channelling Spire" (local armies) Cannot be constructed in minor settlements (building_to_building_own) Improved tower projectiles: Bolt Thrower (region_to_region_own) |
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2 |
Walls Level 2 Enchanted Walls Magically-warded battlements will hold as long as the Mages can sustain the spell. |
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4 | 5000 |
Army ability: "Channelling Spire" (local armies) Improved tower projectiles: Magic Bolts (region_to_region_own) |
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3 |
Walls Level 3 Warded Walls Walls enchanted with protective High Magic invariably prove extremely difficult to break. |
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5 | 7500 |
Army ability: "Channelling Spire" (local armies) Improved tower projectiles: Greater Magic Bolts (region_to_region_own) |