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Avelorn Avelorn Buildings

Walls Buildings




Walls

Stone Walls
Stone Walls
(wh2_main_hef_defence_major_1)
Level 0
Enchanted Walls
Enchanted Walls
(wh2_main_hef_defence_major_2)
Level 1
Warded Walls
Warded Walls
(wh2_main_hef_defence_major_3)
Level 2
Walls
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Stone Walls Walls Level 1
Stone Walls
The cold, unfeeling stone cares not for friend or foe, and will repel invasion all the same.
3 2500 Army ability: "Channelling Spire" (local armies)
Cannot be constructed in minor settlements (building_to_building_own)
Improved tower projectiles: Bolt Thrower (region_to_region_own)
2 Enchanted Walls Walls Level 2
Enchanted Walls
Magically-warded battlements will hold as long as the Mages can sustain the spell.
4 5000 Army ability: "Channelling Spire" (local armies)
Improved tower projectiles: Magic Bolts (region_to_region_own)
3 Warded Walls Walls Level 3
Warded Walls
Walls enchanted with protective High Magic invariably prove extremely difficult to break.
5 7500 Army ability: "Channelling Spire" (local armies)
Improved tower projectiles: Greater Magic Bolts (region_to_region_own)