The strongest and meanest of the Beastmen footsoldiers are known as Bestigors. Their size and ferocity means they carve a privileged position within the warherd, enforcing their superiority over the Gors and Ungors with random acts of excessive violence. In battle, Bestigors form a solid, armoured mass of muscle and iron that charges forward with a terrifying momentum. They seek out the elite of the enemy army - who inherently challenge their dominant status - then wield their huge axes like executioner's blades, hewing the foe limb from limb and trampling their broken bodies into the mud beneath their unshod hooves.
Main Unit Keywh_pro04_bst_inf_bestigor_herd_ror_0
Land Unit Keywh_pro04_bst_inf_bestigor_herd_ror_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupGlaive Infantry
Naval Unit GroupGlaive Infantry
Custom Battle Cost1200
├ Melee Weaponwh_pro04_bst_bestigor_halberd
├ Melee Damage Base13
├ Melee Damage Ap27
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants16
└ Bonus vs Infantry0
├ Base Defence47
└ Shield Defence0
├ Armour Defence100
└ Shield Armour0
├ Man Entitywh_dlc03_bst_inf_bestigor_blood_dismembers
├ Man Speed37
├ Man Health8
└ Bonus Hit Points93
Leadership (Base Morale)75
- Primal Fury
Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
|An Eye For An Eye|