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Warherd of the One-Eye (An Eye For An Eye)Warherd of the One-Eye (An Eye For An Eye) Melee Infantry


Minotaurs are massive bull-headed monstrosities that constantly hunger for hot blood and red meat. Often growing to twice the height of a man and far greater in muscular bulk, their thick-skulled heads are broad and ugly, and their horns can eviscerate with a single thrust. Many have the cloven-hoofed hindquarters of a beast and other deformities of the body that the touch of Chaos brings. Though less intelligent than Beastmen, they are unnaturally strong and powerful, and make formidable warriors. To the Minotaurs, the battlefield is a place of maddening excess. The scent of gore in their flaring nostrils drives them wild and they bellow their hunger for all to hear. They charge with a thundering impact, horns lowered to impale, then strike blow after blow against their hapless enemy. Once their victims have been hacked apart, the Minotaurs slake their thirst by tearing at the raw flesh with their gore-encrusted nails and gulping down great hunks of steaming meat whilst the battle rages on around them.

Unit Name

Main Unit Key

wh_pro04_bst_inf_minotaurs_ror_0

Land Unit Key

wh_pro04_bst_inf_minotaurs_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monstrous Infantry

Naval Unit Group

Monstrous Infantry

Soldiers

12

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1550

Recruitment Cost

1650

Upkeep Cost

388

Melee Attack

43

Weapon Strength (Weapon Damage)

104

├ Melee Weapon

wh_dlc03_bst_minotaur_axe

├ Melee Damage Base

28

├ Melee Damage Ap

76

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

58

├ Base Defence

58

├ Shield

wh_missile_block_55_wood

└ Shield Defence

0

Armour

100

├ Armour

wh_dlc03_bst_minotaur_shield

├ Armour Defence

45

└ Shield Armour

55

Health

620

├ Man Entity

wh_dlc03_bst_mon_minotaur_blood

├ Man Speed

56

├ Man Health

8

└ Bonus Hit Points

612

Leadership (Base Morale)

70

Abilities

  • Bloodgreed
    Minotaurs become more savage and frenzied the greater the scent and sight of blood.
  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • No Forest Penalty
    Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
Recuitment Requirement
Maximum Number 1
Faction Availability
An Eye For An Eye
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