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HomeHome / Total War: WARHAMMER / Warherd of the One-Eye (An Eye For An Eye) / Units / The Eye of Morrslieb (Cygor)
The Eye of Morrslieb (Cygor) Warherd of the One-Eye (An Eye For An Eye)Warherd of the One-Eye (An Eye For An Eye) Special

The Eye of Morrslieb (Cygor)

The glow of the green rock exacerbates its curse, tormenting it with even more vivid visions than other Cygors.

Cygors are distant cousins of Minotaurs but, because they hail from the most tainted of all the realms of the Old World, they have diverged greatly from their kin. They are huge, hideously malformed giants, each possessed of a single eye in the centre of its forehead. Through this eye the Cygor is cursed to see not the material realm that mortals perceive, but the ever-shifting Winds of Chaos as they blow through and around the indistinct, ghostly shapes that populate their world. Assailed by such visions since birth, Cygors are all quite mad. The sheer size and ferocity of a Cygor is terrifying enough to mortals, but those who know of their terrible hunger fear them above all else. To the mage, a Cygor is utterly fearsome, for he knows that of all the warriors on the field of battle it is him alone the Cygor wishes to catch in its gnarled and calloused hands, his flesh it wants to tear apart, and his soul it must devour to slake its unending thirst.

The Eye of Morrslieb (Cygor)

Unit Name

The Eye of Morrslieb (Cygor)

Main Unit Key

wh_pro04_bst_inf_cygor_ror_0

Land Unit Key

wh_pro04_bst_inf_cygor_ror_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Specialist Artillery

Naval Unit Group

Specialist Artillery

Soldiers

1

Caste

Missile Infantry

Category

Missile Infantry

Class

Special

Custom Battle Cost

1800

Recruitment Cost

1800

Upkeep Cost

450

Missile Damage

331

├ Missile Weapon

wh_pro04_bst_cygor_rock_ror

├ Projectile

wh_pro04_bst_cygor_boulder_ror

├ Missile Damage

50

├ Missile Ap Damage

281

└ Base Reload Time

15

Accuracy

33

Range

400

Reload

30

Shots Per Minute

5.7

Ammunition

25

Melee Attack

56

Weapon Strength (Weapon Damage)

397

├ Melee Weapon

wh_pro04_bst_cygor

├ Melee Damage Base

97

├ Melee Damage Ap

300

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh_main_tough_skin

├ Armour Defence

50

└ Shield Armour

0

Health

9160

├ Man Entity

wh_main_monster_giant_blood

├ Man Speed

38

├ Man Health

8

└ Bonus Hit Points

9152

Leadership (Base Morale)

86

Abilities

  • Soul Eater
    Cygors crave the souls of enemy Wizards more than anything else.
  • Warp Gaze
    Never make direct eye-contact with a Beastman lest it mark you out for a hideous, flesh-ripping demise.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Strengths & Weaknesses

  • Special Ranged Weapon
    This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • No Forest Penalty
    Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
Recuitment Requirement
Maximum Number 1
Faction Availability
An Eye For An Eye