White Tiger Warriors
When they had no home or purpose, the White Tiger provided. Now they will defend both.The tiger does not hunt alone, and when it strikes, it strikes with the strength of thousands. The White Tiger Warriors follow their leader, Yan Baihu, into battle no matter the cost and no matter the result.
Those who follow the White Tiger do so with an unwavering zeal – it was he who offered them a home and purpose, and encourages any and all to fight back against marching Han warlords, and to defend their homes.
Unit Abilities
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Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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SCARE
Reduces nearby enemy morale. Does not stack. -
This unit can deploy outside the deployment zone.
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HIDE IN FOREST
Can hide in forests. -
IGNORE GROUND TYPE
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Splash attacks
Individuals in this unit swing their weapons in a wide arc and are thus able to hit multiple foes at once. - Good against shields
This unit causes extra damage against shielded enemies.
Unit Name White Tiger Warriors |
Main Unit Key 3k_dlc05_unit_metal_white_tiger_warriors |
Land Unit Key 3k_dlc05_unit_metal_white_tiger_warriors |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 580 |
Recruitment Cost 400 |
Upkeep Cost 105 |
Morale 34 |
├ Hit Points 96000 |
└ Speed NAN |
3k_dlc05_unit_2h175_axe |
├ Melee Attack Rate 15 |
├ Melee Charge Bonus 124 |
├ Melee Damage - Base 20 |
├ Melee Damage - Armour-piercing 40 |
├ Bonus vs Cavalry 5 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 13% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |