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Tai Bandits Tai Bandits Units

Melee Infantry

Melee Infantry
No. Unit Soldiers
Soldiers
Custom Cost
Custom Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Morale
Morale
MORALE
Determines this unit's resilience to routing. When the general is dead, units cannot rally.
Hit Points
Hit Points
HIT POINTS
Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability.
Melee Charge Bonus
Melee Charge Bonus
MELEE CHARGE BONUS
Increases a unit's hit chance and damage when charging. Fades over time after the initial charge.
Melee Attack Rate
Melee Attack Rate
MELEE ATTACK RATE
Determines how many times a unit can attack over a minute.
Melee Damage - Base
Melee Damage - Base
MELEE DAMAGE - BASE
Can be blocked. Reduced by armour.
Melee Damage - Armour-piercing
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING
It fully goes through armour but can be blocked.
Melee Evasion - Base
Melee Evasion - Base
MELEE EVASION - BASE
Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it.
Melee Evasion - Shield
Melee Evasion - Shield
MELEE EVASION - SHIELD
Increases the chance of evading melee damage from the front.
Armour Base
Armour Base
ARMOUR - BASE
Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage.
Shield Armour
Shield Armour
ARMOUR - SHIELD
Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage.
Ranged Block Chance
Ranged Block Chance
RANGED BLOCK CHANCE
Increases the chance of evading damage from non-artillery projectiles.
Ranged Damage - Base
Ranged Damage - Base
RANGED DAMAGE - BASE
Can be blocked. Reduced by armour.
Ranged Damage - Armour-piercing
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING
Can be blocked. Ignores armour.
Range
Range
RANGE
Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected.
Ranged Attack Rate
Ranged Attack Rate
RANGED ATTACK RATE
Determines how many times a unit can fire over a minute.
Ammunition
Ammunition
AMMUNITION
Determines how many times a unit can fire. After the battle, ammunition is fully replenished.
Speed
Speed
SPEED
Determines how quickly this unit can move. Affected by terrain.
1
160 White Tiger Warriors
Melee Infantry / Axe Infantry / (3k_dlc05_unit_metal_white_tiger_warriors)
White Tiger Warriors
When they had no home or purpose, the White Tiger provided. Now they will defend both.
160 580 400 105 34 96000 124 15 20 40 13% 0% 7 0 0% NAN
2
160 Bandit Warriors
Melee Infantry / Axe Infantry / (3k_dlc05_unit_metal_bandit_warriors)
Bandit Warriors
Banditry is a simple profession – wade into battle with whichever weapon you find, and take everything you can.
160 410 450 120 24 96000 65 30 14 32 14% 0% 20 0 0% NAN
3
160 Yellow Sky Heralds
Melee Infantry / Axe Infantry / (3k_ytr_unit_metal_yellow_sky_heralds)
Yellow Sky Heralds
Fearless heralds of the Yellow Sky, whose powerful charge strikes down all who would oppose the Great Peace.
160 450 450 120 44 96000 89 30 11 22 15% 0% 7 0 0% NAN
4
160 Axe Band
Melee Infantry / Axe Infantry / (3k_main_unit_metal_axe_band)
Axe Band
Hardened by the bandit life, the furious charge of these axe-swinging troops is deadly to enemy infantry.
160 450 450 120 26 96000 115 30 6 17 15% 20% 7 5 55% NAN
5
160 Nanman Warriors
Melee Infantry / Axe Infantry / (3k_dlc06_unit_metal_nanman_warriors)
Nanman Warriors
The men of the south have always fought to protect what they hold dear.
160 450 480 128 24 96000 100 30 24 8 25% 20% 29 2 60% NAN
6
160 Valley Tribesmen
Melee Infantry / Axe Infantry / (3k_dlc06_unit_metal_valley_tribesmen)
Valley Tribesmen
Though their origins may be humble, the warriors of the Nanman can hold their own.
160 550 520 139 30 96000 107 30 33 3 38% 20% 37 2 60% NAN
7
160 Sabre Infantry
Melee Infantry / Sword Infantry / (3k_main_unit_metal_sabre_infantry)
Sabre Infantry
Well-trained armoured infantry, carrying rattan shields and zhibeidao swords for close combat with enemy infantry.
160 600 600 160 34 96000 115 30 25 8 40% 20% 32 2 60% NAN
8
160 People's Warband
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_peoples_warband)
People's Warband
Merchants and craftsmen armed with looted sabres and armour, fuelled by a righteous fury against injustice.
160 600 600 160 34 96000 89 30 53 13 15% 0% 20 0 0% NAN
9
160 White Wave Veterans
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_white_wave_veterans)
White Wave Veterans
Veteran rebels armed with a sabre, shield and a swift, strong charge.
160 650 650 175 34 96000 134 30 25 8 30% 20% 20 2 60% NAN
10
160 Jian Sword Guards
Melee Infantry / Sword Infantry / (3k_main_unit_metal_jian_swordguards)
Jian Sword Guards
Few have the skills to master the ancient fighting style of the jian sword while parrying blows with a shield.
160 700 700 185 42 96000 88 24 20 15 38% 20% 26 10 55% NAN
11
160 Yue Remnant Warriors
Melee Infantry / Sword Infantry / (3k_dlc05_unit_metal_yue_remnant_warriors)
Yue Remnant Warriors
A people only truly die the last time their name is spoken. Until then, they live on.
160 660 750 200 40 96000 105 30 53 13 22% 0% 45 0 0% NAN
12
160 Hidden Axes
Melee Infantry / Axe Infantry / (3k_main_unit_metal_hidden_axes)
Hidden Axes
Zheng Jiang arms her fiercest bandits with fu axes and deploys them to charge into enemy infantry.
160 850 850 225 37 96000 120 30 14 32 26% 0% 7 0 0% NAN
13
160 Pearl Dragons
Melee Infantry / Glaive Infantry / (3k_main_unit_metal_pearl_dragons)
Pearl Dragons
Elite warriors that parry and block projectiles with polearms before answering with a devastating charge.
160 900 900 240 49 96000 125 24 37 16 65% 0% 7 0 50% NAN
14
160 Fists of the Bandit Queen
Melee Infantry / Axe Infantry / (3k_main_unit_metal_fists_of_the_bandit_queen)
Fists of the Bandit Queen
These elite, battle-hardened bandits carry an axe in each hand, and advance ahead of the front lines to catch their foes unawares
160 1000 1000 265 48 96000 145 30 14 32 30% 0% 26 0 0% NAN
15
160 Yellow Dragons
Melee Infantry / Axe Infantry / (3k_main_unit_earth_yellow_dragons)
Yellow Dragons
Elite infantry who cross all terrain types with ease, only to furiously attack enemy infantry with their axes.
160 900 1100 295 49 96000 304 30 10 21 17% 20% 7 8 65% NAN
16
160 Imperial Sword Guard
Melee Infantry / Sword Infantry / (3k_dlc04_unit_metal_imperial_sword_guard)
Imperial Sword Guard
At the gates of the imperial palace, these warriors stand, guarding the emperor with steel brandished!
160 1250 1200 320 54 96000 214 24 20 15 55% 15% 53 20 60% NAN
17
80 Scholar-warriors
Melee Infantry / Sword Infantry / (3k_ytr_unit_metal_scholar_warriors)
Scholar-warriors
Elite warriors whose belief and commitment to the Way inspires others and gives extra weight to the swing of their twin sabres.
80 1000 1200 320 59 64000 117 30 65 16 60% 0% 26 0 40% NAN