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Tai Bandits Tai Bandits Units

Polearm Infantry

Polearm Infantry
No. Unit Soldiers
Soldiers
Custom Cost
Custom Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Morale
Morale
MORALE
Determines this unit's resilience to routing. When the general is dead, units cannot rally.
Hit Points
Hit Points
HIT POINTS
Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability.
Melee Charge Bonus
Melee Charge Bonus
MELEE CHARGE BONUS
Increases a unit's hit chance and damage when charging. Fades over time after the initial charge.
Melee Attack Rate
Melee Attack Rate
MELEE ATTACK RATE
Determines how many times a unit can attack over a minute.
Melee Damage - Base
Melee Damage - Base
MELEE DAMAGE - BASE
Can be blocked. Reduced by armour.
Melee Damage - Armour-piercing
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING
It fully goes through armour but can be blocked.
Melee Evasion - Base
Melee Evasion - Base
MELEE EVASION - BASE
Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it.
Melee Evasion - Shield
Melee Evasion - Shield
MELEE EVASION - SHIELD
Increases the chance of evading melee damage from the front.
Armour Base
Armour Base
ARMOUR - BASE
Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage.
Shield Armour
Shield Armour
ARMOUR - SHIELD
Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage.
Ranged Block Chance
Ranged Block Chance
RANGED BLOCK CHANCE
Increases the chance of evading damage from non-artillery projectiles.
Ranged Damage - Base
Ranged Damage - Base
RANGED DAMAGE - BASE
Can be blocked. Reduced by armour.
Ranged Damage - Armour-piercing
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING
Can be blocked. Ignores armour.
Range
Range
RANGE
Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected.
Ranged Attack Rate
Ranged Attack Rate
RANGED ATTACK RATE
Determines how many times a unit can fire over a minute.
Ammunition
Ammunition
AMMUNITION
Determines how many times a unit can fire. After the battle, ammunition is fully replenished.
Speed
Speed
SPEED
Determines how quickly this unit can move. Affected by terrain.
1
160 Peasant Band
Polearm Infantry / Spear Infantry / (3k_main_unit_wood_peasant_band)
Peasant Band
Leaving behind the fields to swell the ranks, these peasants are armed with long spears to defend against cavalry charges.
160 400 380 100 18 96000 22 20 9 36 6% 0% 7 0 0% NAN
2
160 Spear Warriors
Polearm Infantry / Spear Infantry / (3k_main_unit_wood_spear_warriors)
Spear Warriors
With spears thrust to the fore, these iron-clad warriors target armoured enemies.
160 520 550 145 30 96000 82 20 9 36 6% 0% 32 0 0% NAN
3
80 Militia of Virtue
Polearm Infantry / Spear Infantry / (3k_ytr_unit_wood_militia_of_virtue)
Militia of Virtue
Martial arts training has given these warriors unmatched stamina and made them experts users of the staff for attacking and defending.
80 550 550 145 30 72000 40 20 45 2 60% 0% 20 0 0% NAN
4
160 Bandit Gang
Polearm Infantry / Spear Infantry / (3k_dlc05_unit_wood_bandit_gang)
Bandit Gang
These men have basic weapons, and determination in droves. But that's essentially all they have.
160 460 550 145 20 96000 65 20 7 24 6% 20% 20 5 55% NAN
5
160 Ji Infantry
Polearm Infantry / Halberd Infantry / (3k_main_unit_wood_ji_infantry)
Ji Infantry
Infantry armed with polearms to pierce the armour of heavy cavalry, while their armour protects them against enemy missiles.
160 600 600 160 30 96000 31 20 25 25 6% 0% 32 0 0% NAN
6
160 Spear Guards
Polearm Infantry / Spear Infantry / (3k_main_unit_wood_spear_guards)
Spear Guards
These infantry protect the flanks; their shields guard against enemy missiles, while enemy cavalry skewer themselves on their spears.
160 600 600 160 30 96000 31 20 5 20 6% 20% 20 17 55% NAN
7
160 Yue Tribesmen
Polearm Infantry / Spear Infantry / (3k_dlc05_unit_wood_yue_tribesmen)
Yue Tribesmen
The cragged edges of the southern mountains fashion peasants into warriors, flint-eyed and sharp.
160 520 600 160 34 96000 100 20 9 36 6% 0% 32 0 0% NAN
8
160 Reclaimers
Polearm Infantry / Spear Infantry / (3k_ytr_unit_wood_reclaimers)
Reclaimers
This infantry gathers equipment dropped or left behind in battle to help their brothers and sisters continue the fight.
160 700 700 185 28 96000 70 20 7 24 16% 15% 25 20 60% NAN
9
160 Black Mountain Outlaws
Polearm Infantry / Spear Infantry / (3k_main_unit_wood_black_mountain_outlaws)
Black Mountain Outlaws
Fearless bandits unafraid to brace themselves against heavy cavalry and pierce horses’ armour with their long qiang spears.
160 750 750 200 28 96000 100 20 9 36 41% 0% 7 0 0% NAN
10
160 Heavy Ji Infantry
Polearm Infantry / Halberd Infantry / (3k_main_unit_wood_heavy_ji_infantry)
Heavy Ji Infantry
Heavily-armoured masters of the polearm, these warriors hold the main battle line.
160 800 800 215 36 96000 40 20 25 25 8% 0% 53 0 0% NAN
11
160 Azure Dragons
Polearm Infantry / Glaive & Bow Infantry / (3k_main_unit_wood_azure_dragons)
Azure Dragons
The reach of these warriors extends and contracts; accuracy with the bow and spear targets distant and nearby enemies alike.
160 1000 1000 265 49 96000 70 24 37 16 39% 0% 53 0 0% 40 10 200 8.6 9 NAN
12
160 Protectors of Heaven
Polearm Infantry / Glaive Infantry / (3k_main_unit_wood_protectors_of_heaven)
Protectors of Heaven
Personally selected by the emperor, these heavily-armoured warriors are the vanguard of the frontline.
160 1150 1150 305 54 96000 154 24 41 18 51% 0% 53 0 35% NAN
13
160 Imperial Gate Guards
Polearm Infantry / Glaive Infantry / (3k_dlc04_unit_wood_imperial_gate_guards)
Imperial Gate Guards
Every gate is its own defence, but further held by the imposing, armoured gate guards.
160 1100 1200 320 54 96000 175 24 37 16 64% 0% 53 0 35% NAN