Liyang Daring Infantry
There is, it would seem, no better plan than to do or to die.Although these soldiers seek victory over death, they will run headlong into the jaws of destruction with little regard for their lives, in pursuit of the greater glory of their lord. These determined warriors are pushed by a manic zeal, which makes them more resistant to the strikes of their enemies.
Employed best against an enemy fortification or to spring from an ambush, these warriors are swift, deadly, and utterly uncompromising.
Unit Abilities
-
Caltrops
Simple nut husks, once trodden upon, cause extreme pain and slow movement. -
Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Do or Die
Throwing away their armour, these troops charge forward without care for their own survival. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
-
RESISTANT TO FATIGUE
Takes longer to feel fatigued. -
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Good charge
Incredible tenacity and a sharp weapon make this infantry unit strong whilst charging. - Weak against missile attacks
This unit is unshielded and therefore has little defence against missile attacks.
Unit Name Liyang Daring Infantry |
Main Unit Key 3k_dlc07_unit_metal_liyang_daring_infantry |
Land Unit Key 3k_dlc07_unit_metal_liyang_daring_infantry |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Sword Infantry |
Naval Unit Group Sword Infantry |
Soldiers 160 |
Caste melee_infantry |
Category inf_melee |
Class inf_mel |
Custom Battle Cost 630 |
Recruitment Cost 392 |
Upkeep Cost 150 |
Morale 45 |
├ Hit Points 96000 |
└ Speed NAN |
3k_main_unit_1h095_sword_double_edge |
├ Melee Attack Rate 24 |
├ Melee Charge Bonus 125 |
├ Melee Damage - Base 20 |
├ Melee Damage - Armour-piercing 15 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 52% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_partial |
├ Armour Base 20 |
└ Shield Armour 0 |