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HomeHome / Total War: THREE KINGDOMS / King Wutugu / Units / Hidden Vipers
Hidden Vipers King WutuguKing Wutugu Ranged Infantry

Hidden Vipers

Foes may survive the blowpipe attack only to fall under the blades of the machetes.

The King of Bald Dragon Ravine is not a general who lets any advantage go unexploited. Why field a unit who have only one type of weapon at their disposal when you can use a combination of missile and hand-to-hand attacks to keep the foe fully occupied?

While the front line strike out with their machetes from behind the safety of their shields, the line of blowpipes firing from behind them sting the enemy from afar with their poisoned darts.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Mixed Missile
    The unit splits into missiles at the back, in rows, with melee in front protecting them.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • HIDE IN FOREST
    Can hide in forests.
  • STALK
    Can move whilst hidden in any terrain.

Strengths & Weaknesses

  • Role: all-rounder
    Be it on the frontline, flanking, or when manning ordnance, this versatile unit excels in most positions.
  • Poisoned weapons
    The weapons of this unit are coated in poison, inflicting lingering armour-ignoring damage on foes that are hit.
  • Missile defence
    These troops carry shields to protect them from incoming missiles, but offer little defence against artillery.
Hidden Vipers

Unit Name

Hidden Vipers

Main Unit Key

3k_dlc06_unit_water_hidden_vipers

Land Unit Key

3k_dlc06_unit_water_hidden_vipers

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Blowpipes

Naval Unit Group

Blowpipes

Soldiers

160

Caste

missile_infantry

Category

inf_ranged

Class

inf_mis

Custom Battle Cost

850

Recruitment Cost

900

Upkeep Cost

240

Morale

38

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_dlc06_unit_1h095_machete

Melee Attack Rate

30

Melee Charge Bonus

75

Melee Damage - Base

33

Melee Damage - Armour-piercing

3

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

3k_main_unit_infantry_rattan

Melee Evasion - Base

32%

Melee Evasion - Shield

20%

Ranged Block Chance

60%

ARMOUR

3k_dlc06_unit_rattan_partial

Armour Base

29

Shield Armour

2

Missile Weapon

3k_dlc06_unit_blowpipe

├ Projectile

3k_dlc06_unit_dart_blowpipe

Ranged Damage - Base

5

Ranged Damage - Armour-piercing

0

Range

60

├ Base Reload Time

4

Ranged Attack Rate

15

Ammunition

25

Accuracy