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HomeHome / Total War: THREE KINGDOMS / King Wutugu / Units / Axe Throwers
Axe Throwers King WutuguKing Wutugu Melee Infantry

Axe Throwers

A flying axe can ruin your whole day.

These warriors choose skill and the effective strike from a distance over the comforting but cumbersome weight of heavy armour and weapons.

Their armour is light, backed up with a shield; just enough to let them get into range without fear of being cut down. Each solider carries but a few of their well-crafted throwing axes, but they have the throwing ability to make sure every shot counts.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Circle
    The unit forms into a tight circle, presenting a defensive front from any angle.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.
  • Shield Wall
    The unit presents a wall of shields to the enemy - an offensive formation best used to push forward under arrow fire. However the formation cannot be maintained in melee combat.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: assault
    This unit excels at charging enemy frontlines, slaying all in their path.
  • Has ranged weapon
    This unit has a ranged weapon that can soften up enemies before engaging in hand-to-hand combat.
  • Good against shields
    This unit causes extra damage against shielded enemies.
Axe Throwers

Unit Name

Axe Throwers

Main Unit Key

3k_dlc06_unit_metal_axe_throwers

Land Unit Key

3k_dlc06_unit_metal_axe_throwers

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Axe Infantry

Naval Unit Group

Axe Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_mel

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

173

Morale

30

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_dlc06_unit_1h095_flint_axe

Melee Attack Rate

30

Melee Charge Bonus

98

Melee Damage - Base

24

Melee Damage - Armour-piercing

3

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

3k_main_unit_infantry_rattan

Melee Evasion - Base

15%

Melee Evasion - Shield

20%

Ranged Block Chance

60%

ARMOUR

3k_dlc06_unit_rattan_light

Armour Base

23

Shield Armour

2

Missile Weapon

3k_dlc06_unit_throwing_axe_precursor

├ Projectile

3k_dlc06_unit_axe_throwing

Ranged Damage - Base

25

Ranged Damage - Armour-piercing

75

Range

50

├ Base Reload Time

8

Ranged Attack Rate

7.5

Ammunition

2

Accuracy