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Ravine Warriors King WutuguKing Wutugu Melee Infantry

Ravine Warriors

In case the foe survives a charging elephant, the Ravine Warriors follow in the beasts' wake, a weapon in each hand.

King Mulu may be a master of beasts, but he does not neglect the infantry in his army.

In the wake of his elephants come the Ravine Warriors, enthusiastic and competent fighters of the southern mountains.

With a pair of axes or maces apiece, they will happily finish off any remaining foes.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: assault
    This unit excels at charging enemy frontlines, slaying all in their path.
  • Expendable
    An inexpensive unit of easily replaced individuals that can be sacrificed for the greater cause.
  • Good against shields
    This unit causes extra damage against shielded enemies.
Ravine Warriors

Unit Name

Ravine Warriors

Main Unit Key

3k_dlc06_unit_metal_ravine_warriors

Land Unit Key

3k_dlc06_unit_metal_ravine_warriors

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Axe Infantry

Naval Unit Group

Axe Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_mel

Custom Battle Cost

380

Recruitment Cost

300

Upkeep Cost

80

Morale

22

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_dlc06_unit_dw_mixed_mace_axe_weak

Melee Attack Rate

24

Melee Charge Bonus

79

Melee Damage - Base

32

Melee Damage - Armour-piercing

3

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

22%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_tunic

Armour Base

7

Shield Armour

0