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War Elephants King WutuguKing Wutugu Elephants

War Elephants

As though elephants were not mighty enough, these beasts have even more power!

The elephants of King Mulu make their mark on any battle.

While the slingers on its back picks off the enemy with impunity, the elephant charges on, scattering foes in its path, crushing anyone too slow or foolish to not get out of its way. Even buildings are not safe from a charging elephant. And with its already tough hide supplemented by armour, this mobile fortress is all but impregnable.

Unit Abilities

  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.

Attributes

  • HIDE IN FOREST
    Can hide in forests.
  • MIGHTY KNOCKBACK
    Causes extra damage when knocking back enemies.

Strengths & Weaknesses

  • Role: assault
    This unit excels at charging enemy frontlines, slaying all in their path.
  • Mighty Knockback
    Causes extra damage when knocking enemies back.
  • Elephant unit
    Elephants are large, fearsome beasts, able to plow through infantry and damage buildings and gates.
War Elephants

Unit Name

War Elephants

Main Unit Key

3k_dlc06_unit_fire_war_elephants

Land Unit Key

3k_dlc06_unit_fire_war_elephants

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Elephants

Naval Unit Group

Elephants

Soldiers

16

Caste

melee_cavalry

Category

war_beast

Class

elph

Custom Battle Cost

1100

Recruitment Cost

1580

Upkeep Cost

421

Morale

34

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_dlc06_unit_elephant_trunk

Melee Attack Rate

20

Melee Charge Bonus

491

Melee Damage - Base

50

Melee Damage - Armour-piercing

50

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

12%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_tunic

Armour Base

7

Shield Armour

0

Missile Weapon

3k_dlc06_unit_sling

├ Projectile

3k_dlc06_unit_rock_sling

Ranged Damage - Base

25

Ranged Damage - Armour-piercing

5

Range

100

├ Base Reload Time

3

Ranged Attack Rate

20

Ammunition

30

Accuracy