Some call the men of Bana Ravine barbarians, with their command of beasts and their love of the sorcerous arts; their master, King Mulu, is said to go to war on the back of a white elephant.
Opinions may differ on how civilised he and his bold folk are, but the opinion of outsiders means little when you are firing down on your foes from the back of an elephant, while the beast you control tramples the fleeing enemy underfoot.
Unit Abilities
-
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
Attributes
-
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: assault
This unit excels at charging enemy frontlines, slaying all in their path. - Elephant unit
Elephants are large, fearsome beasts, able to plow through infantry and damage buildings and gates. - Small unit
This unit consists of few men, making them easily overwhelmed.
Unit Name Southern Elephants |
Main Unit Key 3k_dlc06_unit_fire_southern_elephants |
Land Unit Key 3k_dlc06_unit_fire_southern_elephants |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Elephants |
Naval Unit Group Elephants |
Soldiers 16 |
Caste melee_cavalry |
Category war_beast |
Class elph |
Custom Battle Cost 980 |
Recruitment Cost 1225 |
Upkeep Cost 327 |
Morale 34 |
├ Hit Points 64000 |
└ Speed NAN |
3k_dlc06_unit_elephant_trunk |
├ Melee Attack Rate 20 |
├ Melee Charge Bonus 354 |
├ Melee Damage - Base 50 |
├ Melee Damage - Armour-piercing 50 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 9% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_tunic |
├ Armour Base 7 |
└ Shield Armour 0 |
3k_dlc06_unit_sling |
├ Projectile 3k_dlc06_unit_rock_sling |
├ Ranged Damage - Base 25 |
├ Ranged Damage - Armour-piercing 5 |
├ Range 100 |
├ Base Reload Time 3 |
├ Ranged Attack Rate 20 |
└ Ammunition 30 |
Accuracy |