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Zhang Bao Zhang Bao Buildings

Headquarters Buildings

To gain traction, a movement needs organisation and a place in which to plan.

Headquarters

Sympathiser Meeting Place
Sympathiser Meeting Place
(3k_ytr_district_government_organisation_yellow_turban_1)
Headquarters Level 0
Remote Safehouse
Remote Safehouse
(3k_ytr_district_government_organisation_yellow_turban_2)
Headquarters Level 1
Congregation of the Movement
Congregation of the Movement
(3k_ytr_district_government_organisation_yellow_turban_3)
Headquarters Level 2
Leader's House
Leader's House
(3k_ytr_district_government_organisation_yellow_turban_4)
Headquarters Level 3
Yellow Turban Headquarters
Yellow Turban Headquarters
(3k_ytr_district_government_organisation_yellow_turban_5)
Headquarters Level 4
Headquarters
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Sympathiser Meeting Place Headquarters Level 0
Sympathiser Meeting Place
A secure place for like-minded individuals to congregate and discuss plans.
1 1000 0 0
  • +3 fervour from buildings (local commandery)
  • -5% recruitment cost (local commandery)
  • +3 public order (local commandery)
  • -1 public order (adjacent enemy commanderies)
2 Remote Safehouse Headquarters Level 1
Remote Safehouse
The righteous gather here to meet, plan and recruit new followers.
1 1500 0 0
  • +6 fervour from buildings (local commandery)
  • -8% recruitment cost (local commandery)
  • +6 public order (local commandery)
  • -2 public order (adjacent enemy commanderies)
3 Congregation of the Movement Headquarters Level 2
Congregation of the Movement
As the Yellow Turban movement grows, so must the meeting places of the faithful.
2 2000 0 0
  • +9 fervour from buildings (local commandery)
  • -10% recruitment cost (local commandery)
  • +9 public order (local commandery)
  • -3 public order (adjacent enemy commanderies)
4 Leader's House Headquarters Level 3
Leader's House
Inspirational figureheads are vital, but they are only as effective as those who relay their orders.
2 4000 0 0
  • +12 fervour from buildings (local commandery)
  • -12% recruitment cost (local commandery)
  • +12 public order (local commandery)
  • -4 public order (adjacent enemy commanderies)
5 Yellow Turban Headquarters Headquarters Level 4
Yellow Turban Headquarters
All armies, sanctioned or otherwise, need a headquarters from which to organise and make plans.
3 8000 0 0
  • +15 fervour from buildings (local commandery)
  • -15% recruitment cost (local commandery)
  • +1 available administrator positions (faction-wide)
  • +15 public order (local commandery)
  • -6 public order (adjacent enemy commanderies)