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Light Hoplites Syracuse (Rise of the Republic)Syracuse (Rise of the Republic) 枪步兵

Light Hoplites

若要像模像样地持矛负盾,严明的纪律是必不可少的

重装步兵的时代可以回溯到公元前8世纪至前7世纪希腊城邦之间的战争。希波战争期间,大多数重装步兵穿戴科林斯式铜制头盔,以及铜制,亚麻或是帆布制成的胸甲。他们的武器为短剑及附有平衡用铜制枪尾钉的铁头长矛。其名称来源于所携带的园形大盾牌。由于使用的是长矛加盾牌,他们必须以由八行矛兵组成的方阵来战斗。组成方阵后,每个人都可以从相邻的战友寻求盾牌的庇护,而竖立的枪头组成了一面墙。尽管重装步兵最初来源于公民士兵,取代了全日制雇佣兵,并且成为了希腊世界的标准作战单位。后在马其顿腓力二世及亚历山大大帝时期,盾牌面积开始缩小,而长矛发展为5米长的萨里沙长枪。许多军队都采用了重装步兵方阵作为一个战术上的基本单位,原因很简单,它在战斗中的表现是极其成功的

汉化补丁: 3DM蒹葭汉化组

Light Hoplites

Unit Name

Light Hoplites

Main Unit Key

inv_gre_light_hoplites

Land Unit Key

inv_gre_light_hoplites

Naval Unit Key

pel_transport

Soldiers

160

Category

近战步兵

Class

枪步兵

自定义战斗 价格

450

招募成本

450

Upkeep Cost

90

近战攻击

25

武器杀伤

26

├ Melee Weapon

rome_hoplite_spear

├ 基础近战杀伤

20

├ 近战杀伤加成

6

├ Armour Piercing

No

├ 对抗骑兵加成

15

├ 对抗象兵加成

15

└ 对抗步兵加成

0

冲锋加成

15

近战防御

40

├ Base Defence

25

├ Shield

hoplite

└ 盾牌防御

15

甲胄

55

├ 甲胄

cloth

├ Armour Defence

10

└ 盾牌护甲

45

生命值

50

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

10

基础士气

35

技能

Light Hoplites
  • 重步兵墙形阵
    部队组成紧密的围墙阵型

    保持阵型、近战防御、盾牌强度

    加速能力、速度

特性

  • 阵法不乱
    当进行近战时,这支部队会尝试着保持阵型
  • 于森林中隐蔽
    这支部队可以隐蔽在森林里,除非敌人走到近前,否则他们不会被发现

优势与弱点

Transport
  • 舰体极差
  • 速度极低
  • 冲撞软弱
Light Hoplites
  • 优秀的防御部队
  • 杀伤较低但破甲能力适中
  • 攻击适中
  • 士气适中
要求 建筑
Light Hoplites Lv. 0 Muster Field
Muster Field
(inv_gre_military_1)
Level 0
Holosidderos Barracks
Holosidderos Barracks
(inv_gre_military_2)
Level 1
Hoplite Barracks
Hoplite Barracks
(inv_gre_military_3)
Level 2
Royal Barracks
Royal Barracks
(inv_gre_military_4)
Level 3
Garrison 建筑
Light Hoplites x 1 City
City
(inv_gre_major_town_1)
Level 0
Muster Field
Muster Field
(inv_gre_military_1)
Level 0
Practice Field
Practice Field
(inv_gre_military_buff_1)
Level 0
Civil Settlement
Civil Settlement
(inv_gre_minor_town_civil_2)
Level 1
Farming Settlement
Farming Settlement
(inv_gre_minor_town_farm_2)
Level 1
Market Settlement
Market Settlement
(inv_gre_minor_town_trade_2)
Level 1
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_greek_amber_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_greek_grain_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_greek_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_greek_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_greek_marble_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(inv_greek_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_greek_purple_dye_2)
Level 1
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_greek_salt_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_greek_wine_2)
Level 1
Light Hoplites x 2 Village
Village
(inv_gre_minor_town_1)
Level 0
Village (Amber Shore)
Village (Amber Shore)
(inv_greek_amber_1)
Level 0
Village (Gold Mine)
Village (Gold Mine)
(inv_greek_gold_1)
Level 0
Village (Grain Fields)
Village (Grain Fields)
(inv_greek_grain_1)
Level 0
Village (Horse Trainers)
Village (Horse Trainers)
(inv_greek_horse_1)
Level 0
Village (Iron Workshop)
Village (Iron Workshop)
(inv_greek_iron_1)
Level 0
Village (Lead Mine)
Village (Lead Mine)
(inv_greek_lead_1)
Level 0
Village (Tannery)
Village (Tannery)
(inv_greek_leather_1)
Level 0
Village (Loggers)
Village (Loggers)
(inv_greek_lumber_1)
Level 0
Village (Marble Pit)
Village (Marble Pit)
(inv_greek_marble_1)
Level 0
Village (Olive Grove)
Village (Olive Grove)
(inv_greek_olive_1)
Level 0
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_greek_purple_dye_1)
Level 0
Village (Salt Mine)
Village (Salt Mine)
(inv_greek_salt_1)
Level 0
Village (Vineyard)
Village (Vineyard)
(inv_greek_wine_1)
Level 0