Picked Peltasts
The nimblest skirmishers, these men have been chosen for the range and speed of their attacks.These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'. It was a common habit to name troops for their shield style in the Greek world. They wore little or no armour and carried three javelins. After harassing the enemy by flinging javelins, they would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to take part in hand-to-hand combat: with such expectation they were given stiffened linen cuirasses and short swords. They were still expected to use javelins, but could then join in the close fighting. Eventually, peltasts even exchanged their characteristic shield for the heavier thureos. Their name and battlefield function remained unchanged.
Unit Name Picked Peltasts |
Main Unit Key Gre_Picked_Peltasts |
Land Unit Key Gre_Picked_Peltasts |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 720 |
Recruitment Cost 720 |
Upkeep Cost 120 |
41 |
├ Missile Weapon rome_javelin_improved |
├ Projectile javelin_improved |
├ Missile Damage 29 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 23 |
Shots Per Minute 8 |
Ammunition 10 |
Melee Attack 28 |
36 |
├ Melee Weapon rome_kopis |
├ Melee Damage Base 30 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
40 |
├ Base Defence 15 |
├ Shield peltast_thureos |
└ Shield Defence 25 |
65 |
├ Armour spolas |
├ Armour Defence 35 |
└ Shield Armour 30 |
55 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Picked Peltasts- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |