Hippeus Lancers
These lancers have a strong charge, and can break enemies quickly.The early Greek cavalry took roughly the same form throughout the city-states, being comprised of citizens able to afford and maintain a horse. After the Greco-Persian Wars, city-states such as Athens founded more permanent cavalry funded by annual grants. Right through the Peloponnesian War however, this volunteer cavalry continued to be few in numbers, and was used principally to chase skirmishers and fleeing hoplites. It was not that cavalry were ineffectual in Greek warfare, as shown by the Theban victory at the Battle of Delium in 424BC, but until this time they had been underused and lacked the numbers to make a decisive impact. Often wearing a metal helm and a mailed cuirass reaching down to their knees, they were equipped with a long sword and a spear, usable as both a lance and a javelin. However, a lack of saddle and stirrups, unused by the Greeks of the time, made them relatively easy to knock from horseback.
Unit Name Hippeus Lancers |
Main Unit Key Gre_Hippeus_Lancers |
Land Unit Key Gre_Hippeus_Lancers |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1080 |
Recruitment Cost 1080 |
Upkeep Cost 190 |
Melee Attack 44 |
27 |
├ Melee Weapon rome_lance_elite |
├ Melee Damage Base 15 |
├ Melee Damage Ap 12 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 57 |
15 |
├ Base Defence 15 |
├ Shield none |
└ Shield Defence 0 |
60 |
├ Armour bronze |
├ Armour Defence 60 |
└ Shield Armour 0 |
100 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
├ Bonus Hit Points 20 |
├ Mount rome_hellenic_horse_lance_vh |
├ Mount Entity rome_horse_very_heavy_shock |
└ Mount Health 35 |
Base Morale 65 |
Abilities
Hippeus Lancers- Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |