Light Peltasts
These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range.These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'. It was a common habit to name troops for their shield style in the Greek world. They wore little or no armour and carried three javelins. After harassing the enemy by flinging javelins, they would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to take part in hand-to-hand combat: with such expectation they were given stiffened linen cuirasses and short swords. They were still expected to use javelins, but could then join in the close fighting. Eventually, peltasts even exchanged their characteristic shield for the heavier thureos. Their name and battlefield function remained unchanged.
Unit Name Light Peltasts |
Main Unit Key Gre_Light_Peltasts |
Land Unit Key Gre_Light_Peltasts |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 460 |
Recruitment Cost 460 |
Upkeep Cost 90 |
32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 23 |
Shots Per Minute 8 |
Ammunition 10 |
Melee Attack 18 |
24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
40 |
├ Base Defence 15 |
├ Shield peltast_thureos |
└ Shield Defence 25 |
40 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 30 |
50 |
├ Man Entity rome_infantry_very_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 45 |
Abilities
Light Peltasts- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Recuitment Requirement | |
---|---|
Required Technology Cost 150 Upgrade From | |
Required Technology Cost 150 Upgrade From |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates | |
Imperator Augustus |