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HomeHome / Total War: Rome II / Iapygian Rebels (Rise of the Republic) / Units / Iapygian Hoplites
Iapygian Hoplites Iapygian Rebels (Rise of the Republic)Iapygian Rebels (Rise of the Republic) Spear Infantry

Iapygian Hoplites

Iapygian hoplites lose no ground to their Greek counterparts.

Like the Siculi tribe to the west in Sicily, Messapian warriors favoured large shields and open-faced, Illyrian style helmets, albeit with more crests and, on occasion, horns. Their weapon of choice was the spear; some Iapygian tribes, like their Illyrian ancestors, adopted the Greek style of hoplite phalanx combat, whilst others fought in a less organised style, using shorter, multi-purpose spears. Short melee weapons were also used, such as the curved 'kopis' swords and one-handed axes. Messapian warfare was a mixture of their Illyrian heritage and the influence of their Oscan neighbours. The former employed skirmishers, who were useful for raiding and piracy, while the latter wasn't able to field javelinmen and slingers in any numbers, instead relying on mounted nobles supported by their retainers. According to Herodotus, Oscan tribal cavalry was crucial in holding off Taras' invasion of Messapian and Peucetian towns in 473BC, an action which extended the conflict until 467BC. The king of Messapia later made two alliances with Athens, around 430BC and again in 418 BC, supplying the Athenians with javelinmen for the war against Syracuse.

Iapygian Hoplites

Unit Name

Iapygian Hoplites

Main Unit Key

inv_app_hoplites

Land Unit Key

inv_app_hoplites

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

140

Melee Attack

35

Weapon Damage

26

├ Melee Weapon

rome_hoplite_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

45

├ Base Defence

30

├ Shield

hoplite

└ Shield Defence

15

Armour

80

├ Armour

spolas

├ Armour Defence

35

└ Shield Armour

45

Health

60

├ Man Entity

rome_infantry_hoplite

├ Man Health

45

└ Bonus Hit Points

15

Base Morale

40

Abilities

Iapygian Hoplites
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Iapygian Hoplites
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Requires Buildings
Iapygian Hoplites Lv. 0 Holosidderos Barracks
Holosidderos Barracks
(inv_gre_military_2)
Level 1
Hoplite Barracks
Hoplite Barracks
(inv_gre_military_3)
Level 2
Royal Barracks
Royal Barracks
(inv_gre_military_4)
Level 3
Garrison Buildings
Iapygian Hoplites x 1 City
City
(inv_gre_major_town_1)
Level 0
Megapolis
Megapolis
(inv_gre_major_town_3)
Level 2
Civil Settlement
Civil Settlement
(inv_gre_minor_town_civil_2)
Level 1
Farming Settlement
Farming Settlement
(inv_gre_minor_town_farm_2)
Level 1
Market Settlement
Market Settlement
(inv_gre_minor_town_trade_2)
Level 1
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_greek_amber_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_greek_grain_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_greek_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_greek_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_greek_marble_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(inv_greek_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_greek_purple_dye_2)
Level 1
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_greek_salt_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_greek_wine_2)
Level 1
Iapygian Hoplites x 2 Polis
Polis
(inv_gre_major_town_2)
Level 1
Civil Town
Civil Town
(inv_gre_minor_town_civil_3)
Level 2
Farming Town
Farming Town
(inv_gre_minor_town_farm_3)
Level 2
Market Town
Market Town
(inv_gre_minor_town_trade_3)
Level 2
Town (Amber Trader)
Town (Amber Trader)
(inv_greek_amber_3)
Level 2
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_gold_3)
Level 2
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_greek_grain_3)
Level 2
Town (Horse Breeders)
Town (Horse Breeders)
(inv_greek_horse_2)
Level 1
Town (Shieldmaker)
Town (Shieldmaker)
(inv_greek_iron_armour_2)
Level 1
Town (Blacksmith)
Town (Blacksmith)
(inv_greek_iron_weapon_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_lead_3)
Level 2
Town (Leather Workshop)
Town (Leather Workshop)
(inv_greek_leather_3)
Level 2
Town (Timber Yard)
Town (Timber Yard)
(inv_greek_lumber_3)
Level 2
Town (Marble Cutter)
Town (Marble Cutter)
(inv_greek_marble_3)
Level 2
Town (Mola Olearia)
Town (Mola Olearia)
(inv_greek_olive_3)
Level 2
Town (Dye Works)
Town (Dye Works)
(inv_greek_purple_dye_3)
Level 2
Town (Salt Kiln)
Town (Salt Kiln)
(inv_greek_salt_3)
Level 2
Town (Winemaker)
Town (Winemaker)
(inv_greek_wine_3)
Level 2