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HomeHome / Total War: Rome II / Iapygian Rebels (Rise of the Republic) / Units / Iapygian Cavalry
Iapygian Cavalry Iapygian Rebels (Rise of the Republic)Iapygian Rebels (Rise of the Republic) Melee Cavalry

Iapygian Cavalry

The Iapygian cavalry has already proven its worth in battle against Taras.

Like the Siculi tribe to the west in Sicily, Messapian warriors favoured large shields and open-faced, Illyrian style helmets, albeit with more crests and, on occasion, horns. Their weapon of choice was the spear; some Iapygian tribes, like their Illyrian ancestors, adopted the Greek style of hoplite phalanx combat, whilst others fought in a less organised style, using shorter, multi-purpose spears. Short melee weapons were also used, such as the curved 'kopis' swords and one-handed axes. Messapian warfare was a mixture of their Illyrian heritage and the influence of their Oscan neighbours. The former employed skirmishers, who were useful for raiding and piracy, while the latter wasn't able to field javelinmen and slingers in any numbers, instead relying on mounted nobles supported by their retainers. According to Herodotus, Oscan tribal cavalry was crucial in holding off Taras' invasion of Messapian and Peucetian towns in 473BC, an action which extended the conflict until 467BC. The king of Messapia later made two alliances with Athens, around 430BC and again in 418 BC, supplying the Athenians with javelinmen for the war against Syracuse.

Iapygian Cavalry

Unit Name

Iapygian Cavalry

Main Unit Key

inv_app_cavalry

Land Unit Key

inv_app_cavalry

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

670

Recruitment Cost

670

Upkeep Cost

134

Melee Attack

20

Weapon Damage

25

├ Melee Weapon

rome_spear_cav

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

30

├ Base Defence

10

├ Shield

cavalry

└ Shield Defence

20

Armour

40

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

30

Health

75

├ Man Entity

rome_infantry_medium

├ Man Health

40

├ Bonus Hit Points

10

├ Mount

rome_horse_spear_shield_m

├ Mount Entity

rome_horse_medium

└ Mount Health

25

Base Morale

40

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Iapygian Cavalry
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale
Requires Buildings
Iapygian Cavalry Lv. 0 Hoplite Barracks
Hoplite Barracks
(inv_gre_military_3)
Level 2
Royal Barracks
Royal Barracks
(inv_gre_military_4)
Level 3
Garrison Buildings
Iapygian Cavalry x 2 Farming Settlement
Farming Settlement
(inv_gre_minor_town_farm_2)
Level 1
Market Settlement
Market Settlement
(inv_gre_minor_town_trade_2)
Level 1
Village (Horse Trainers)
Village (Horse Trainers)
(inv_greek_horse_1)
Level 0
Iapygian Cavalry x 1 Farming Town
Farming Town
(inv_gre_minor_town_farm_3)
Level 2
Farming Colony
Farming Colony
(inv_gre_minor_town_farm_4)
Level 3
Market Town
Market Town
(inv_gre_minor_town_trade_3)
Level 2
Market Colony
Market Colony
(inv_gre_minor_town_trade_4)
Level 3
Town (Horse Breeders)
Town (Horse Breeders)
(inv_greek_horse_2)
Level 1
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(inv_greek_horse_3)
Level 2
Colony (Armourer)
Colony (Armourer)
(inv_greek_iron_armour_3)
Level 2
Colony (Weaponsmith)
Colony (Weaponsmith)
(inv_greek_iron_weapon_3)
Level 2