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Scout Archers Samnites (Samnite Wars)Samnites (Samnite Wars) Missile Infantry

Scout Archers

The archers of Etruria: skilled bowmen and excellent scouts.

The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.

Scout Archers

Unit Name

Scout Archers

Main Unit Key

Etr_Scout_Archers

Land Unit Key

Etr_Scout_Archers

Naval Unit Key

roman_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

440

Recruitment Cost

440

Upkeep Cost

75

Missile Damage

33

├ Missile Weapon

rome_bow

├ Projectile

arrow_normal

├ Missile Damage

28

├ Missile Ap Damage

5

└ Base Reload Time

10

Accuracy

5

Range

140

Reload

18

Shots Per Minute

7

Ammunition

30

Melee Attack

15

Weapon Damage

35

├ Melee Weapon

rome_celtic_axe

├ Melee Damage Base

14

├ Melee Damage Ap

21

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

50

├ Man Entity

rome_infantry_very_light

├ Man Health

45

└ Bonus Hit Points

5

Base Morale

40

Abilities

Scout Archers
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Scout Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Scout Archers Lv. 0 Auxiliary Camp
Auxiliary Camp
(rome_military_aux_2)
Level 1
Auxiliary Barracks
Auxiliary Barracks
(rome_military_aux_3)
Level 2
Scout Archers Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3