Scout Archers
The archers of Etruria: skilled bowmen and excellent scouts.The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.
Unit Name Scout Archers |
Main Unit Key Etr_Scout_Archers |
Land Unit Key Etr_Scout_Archers |
Naval Unit Key roman_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 440 |
Recruitment Cost 440 |
Upkeep Cost 75 |
33 |
├ Missile Weapon rome_bow |
├ Projectile arrow_normal |
├ Missile Damage 28 |
├ Missile Ap Damage 5 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 140 |
Reload 18 |
Shots Per Minute 7 |
Ammunition 30 |
Melee Attack 15 |
35 |
├ Melee Weapon rome_celtic_axe |
├ Melee Damage Base 14 |
├ Melee Damage Ap 21 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 8 |
20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
27 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 0 |
50 |
├ Man Entity rome_infantry_very_light |
├ Man Health 45 |
└ Bonus Hit Points 5 |
Base Morale 40 |
Abilities
Scout Archers- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Auxiliary Camp
(rome_military_aux_2) Level 1
Auxiliary Barracks
(rome_military_aux_3) Level 2 |
Lv. 1 |
Auxiliary Garrison
(rome_military_aux_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates |