Tarquinian Swordsmen
Tarquinians make fine swordsmen.The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.
Unit Name Tarquinian Swordsmen |
Main Unit Key Etr_Etruscan_Swordsmen |
Land Unit Key Etr_Etruscan_Swordsmen |
Naval Unit Key roman_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 560 |
Recruitment Cost 560 |
Upkeep Cost 75 |
34 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 19 |
├ Missile Ap Damage 15 |
└ Base Reload Time 40 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 2 |
Melee Attack 26 |
36 |
├ Melee Weapon rome_celtic_hellenic_sword |
├ Melee Damage Base 32 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 20 |
61 |
├ Base Defence 35 |
├ Shield hoplite |
└ Shield Defence 26 |
85 |
├ Armour chest |
├ Armour Defence 42 |
└ Shield Armour 43 |
65 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
└ Bonus Hit Points 10 |
Base Morale 50 |
Abilities
Tarquinian Swordsmen- Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Requires Buildings | |
---|---|
Lv. 0 |
Manipular Barracks
(rome_military_main_2) Level 1
Cohort Barracks
(rome_military_main_3) Level 2 |
Lv. 1 |
Legionary Barracks
(rome_military_main_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates |