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Tarquinian Swordsmen Samnites (Samnite Wars)Samnites (Samnite Wars) Melee Infantry

Tarquinian Swordsmen

Tarquinians make fine swordsmen.

The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.

Tarquinian Swordsmen

Unit Name

Tarquinian Swordsmen

Main Unit Key

Etr_Etruscan_Swordsmen

Land Unit Key

Etr_Etruscan_Swordsmen

Naval Unit Key

roman_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

560

Recruitment Cost

560

Upkeep Cost

75

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

26

Weapon Damage

36

├ Melee Weapon

rome_celtic_hellenic_sword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

20

Melee Defence

61

├ Base Defence

35

├ Shield

hoplite

└ Shield Defence

26

Armour

85

├ Armour

chest

├ Armour Defence

42

└ Shield Armour

43

Health

65

├ Man Entity

rome_infantry_medium

├ Man Health

55

└ Bonus Hit Points

10

Base Morale

50

Abilities

Tarquinian Swordsmen
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Tarquinian Swordsmen
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Tarquinian Swordsmen Lv. 0 Manipular Barracks
Manipular Barracks
(rome_military_main_2)
Level 1
Cohort Barracks
Cohort Barracks
(rome_military_main_3)
Level 2
Tarquinian Swordsmen Lv. 1 Legionary Barracks
Legionary Barracks
(rome_military_main_4)
Level 3