Chariot Nobles
Although archaic, some nobles prefer the chariot to the horse.The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.
Unit Name Chariot Nobles |
Main Unit Key Etr_Chariot_Warriors |
Land Unit Key Etr_Chariot_Warriors |
Naval Unit Key roman_transport |
Soldiers 20 |
Category Cavalry |
Class Chariot |
Custom Battle Cost 970 |
Recruitment Cost 970 |
Upkeep Cost 100 |
28 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 15 |
├ Missile Ap Damage 13 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 70 |
Reload 20 |
Shots Per Minute 8 |
Ammunition 18 |
Melee Attack 37 |
38 |
├ Melee Weapon rome_kopis |
├ Melee Damage Base 32 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 6 |
Charge Bonus 42 |
72 |
├ Base Defence 37 |
├ Shield cavalry |
└ Shield Defence 35 |
67 |
├ Armour padded |
├ Armour Defence 37 |
└ Shield Armour 30 |
120 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
├ Bonus Hit Points 20 |
├ Mount rome_celtic_chariot_horse |
├ Mount Entity rome_horse_medium |
└ Mount Health 40 |
Base Morale 65 |
Abilities
Chariot Nobles- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue - Trample
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Fast moving
- Javelins thrown when moving
- Good charge
- Weak in prolonged melee
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates |