menu
HomeHome / Radious Total War Mod / Mauri (Imperator Augustus) / Units / Leopard Swordsmen
Leopard Swordsmen Mauri (Imperator Augustus)Mauri (Imperator Augustus) Melee Infantry

Leopard Swordsmen

Warriors who channel the spirit of the Leopard to improve their skill

The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.

Leopard Swordsmen

Unit Name

Leopard Swordsmen

Main Unit Key

Mro_Leapord_Swords

Land Unit Key

Mro_Leapord_Swords

Naval Unit Key

egyptian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

940

Recruitment Cost

940

Upkeep Cost

100

Melee Attack

34

Weapon Damage

38

├ Melee Weapon

rome_celtic_hellenic_sword_elite

├ Melee Damage Base

33

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

7

Charge Bonus

36

Melee Defence

76

├ Base Defence

41

├ Shield

thureos

└ Shield Defence

35

Armour

72

├ Armour

padded

├ Armour Defence

37

└ Shield Armour

35

Health

80

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

└ Bonus Hit Points

20

Base Morale

65

Abilities

Leopard Swordsmen
  • Headhunt
    Gradual increase in effectiveness of the unit's attack.
    Melee attack, morale
    Melee defence
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Leopard Swordsmen
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Leopard Swordsmen Lv. 1 Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Level 3
Trade Large Town
Trade Large Town
(east_town_trade_4)
Level 3
Leopard Swordsmen Lv. 0 Garrison Town
Garrison Town
(east_town_garrison_3)
Level 2
Trade Town
Trade Town
(east_town_trade_3)
Level 2