Mauri Javelinmen
'Mauritania' is derived from the ancient Berber tribes of Mauri and their kingdom, the northern part of Mauritania, became part of the Roman province of Mauretania in 33 AD The Romans called 'Mauri' all the native peoples of North Africa. Hence the Roman expression 'Mauri genus'The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Mauri Javelinmen |
Main Unit Key Afr_Jav1 |
Land Unit Key Afr_Jav1 |
Naval Unit Key persian_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 680 |
Recruitment Cost 680 |
Upkeep Cost 80 |
32 |
├ Missile Weapon rome_javelin_improved |
├ Projectile javelin_improved |
├ Missile Damage 18 |
├ Missile Ap Damage 14 |
└ Base Reload Time 8 |
Accuracy 5 |
Range 70 |
Reload 17 |
Shots Per Minute 9 |
Ammunition 18 |
Melee Attack 23 |
36 |
├ Melee Weapon rome_eastern_sword |
├ Melee Damage Base 32 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 20 |
61 |
├ Base Defence 35 |
├ Shield pelta |
└ Shield Defence 26 |
72 |
├ Armour leather |
├ Armour Defence 47 |
└ Shield Armour 25 |
70 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 55 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Mauri Javelinmen- Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue - Precision Shot
Improved missile weapon damage for an extended period.
Missile damage
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Infantry Quarters
(east_military_infantry_3) Level 2 |
Lv. 1 |
Royal Barracks
(east_military_infantry_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |