Reidonez
(Germanic Cavalry)Reidonez ride small and sometimes poor quality horses, though they are excellent light cavalry. They are useful as scouts as well as skirmishers. However, like many Germanic warriors, they can lack battle-discipline and be overeager to enter battle against worthy opponents. This can lead them to be headstrong and difficult to restrain before a fight, as personal glory gained in battle is always welcome. Honour and standing come from fighting, and sometimes the urge for glory overwhelms their good sense!
The lack of strong, fast mounts in northern Europe restricted the Germans’ ability to build cavalry forces. Horses were expensive to keep and, given the size and strength of the typical German tribesman, he was more suited to life as an infantryman. Even so, there were a number of tribes that became renowned for their expertise as horsemen; the Usipi and, in particular, the Tencteri tribes, who dwelt on the east of the river Rhine, possessed much-admired cavalrymen. The Tencteri had a strong tradition: their children were raised playing with horses, which were well-respected and treasured possessions. The horse was always inherited by the strongest, most warlike man within a family, helping to create a strong cavalry presence within the tribe. German light cavalry often attacked in a circular motion, throwing javelins before stabbing at close quarters with spears and wheeling to the right. By attacking in a circle, no single man ever led or brought up the rear and, as the attack rotated, each man in turn came into contact with the enemy.
Unit Name Reidonez |
Main Unit Key AOR_5_Germanic_Cavalry |
Land Unit Key AOR_5_Germanic_Cavalry |
Naval Unit Key barbarian_transport_small |
Soldiers 120 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1084 |
Recruitment Cost 1084 |
Upkeep Cost 217 |
16 |
├ Missile Weapon prec3 |
├ Projectile prec3 |
├ Missile Damage 14 |
├ Missile Ap Damage 2 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 75 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 1 |
Melee Attack 26 |
11 |
├ Melee Weapon mace1 |
├ Weapon Damage 11 |
├ Weapon Deadliness 0 |
├ Armour Piercing Yes |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
34 |
├ Base Defence 13 |
├ Shield cshield1 |
└ Shield Defence 21 |
2 |
├ Armour carm0 |
├ Armour Defence 2 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_light |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_celtic_horse_sword_shield_vl |
├ Mount Entity rome_horse_very_light |
└ Mount Health 0 |
Base Morale 35 |
Abilities
Reidonez- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Fire Whilst Moving
This unit can fire when mounted and moving. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Recuitment Requirement | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 12 | |||||||||||||||||
Unit Resouces | DEI_German | |||||||||||||||||
Grand Campaign Regions
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Requires Buildings | ||||||||||||||||||
Lv. 0 |
Barbarian Hundred
(rom_BARBARIAN_city_major_3) Level 2
Barbarian Oppidium
(rom_BARBARIAN_city_major_4) Level 3
Barbarian Garrison Hundred
(rom_BARBARIAN_city_major_fort_3) Level 2
Barbarian Fortified Oppidium
(rom_BARBARIAN_city_major_fort_4) Level 3
Barbarian Trade Hundred
(rom_BARBARIAN_city_major_trade_3) Level 2
Barbarian Economic Oppidium
(rom_BARBARIAN_city_major_trade_4) Level 3
Fortified Barbarian Pagus (Copper)
(rom_BARBARIAN_city_minor_copper_fort_4) Level 3
Barbarian Town (Fish)
(rom_BARBARIAN_city_minor_fish_3) Level 2
Barbarian Pagus (Fish)
(rom_BARBARIAN_city_minor_fish_4) Level 3
Barbarian Town (Glassware)
(rom_BARBARIAN_city_minor_glass_3) Level 2
Barbarian Pagus (Glassware)
(rom_BARBARIAN_city_minor_glass_4) Level 3
Barbarian Town (Gold)
(rom_BARBARIAN_city_minor_gold_3) Level 2
Barbarian Pagus (Gold)
(rom_BARBARIAN_city_minor_gold_4) Level 3
Barbarian Town (Grain)
(rom_BARBARIAN_city_minor_grain_3) Level 2
Barbarian Pagus (Grain)
(rom_BARBARIAN_city_minor_grain_4) Level 3
Barbarian Town (Leather)
(rom_BARBARIAN_city_minor_hides_3) Level 2
Barbarian Pagus (Leather)
(rom_BARBARIAN_city_minor_hides_4) Level 3
Barbarian Town (Marble)
(rom_BARBARIAN_city_minor_marble_3) Level 2
Barbarian Pagus (Marble)
(rom_BARBARIAN_city_minor_marble_4) Level 3
Barbarian Town (Olive Oil)
(rom_BARBARIAN_city_minor_olives_3) Level 2
Barbarian Pagus (Olive Oil)
(rom_BARBARIAN_city_minor_olives_4) Level 3
Barbarian Town (Silk)
(rom_BARBARIAN_city_minor_silk_3) Level 2
Barbarian Pagus (Silk)
(rom_BARBARIAN_city_minor_silk_4) Level 3
Barbarian Town (Lead)
(rom_BARBARIAN_city_minor_silver_3) Level 2
Barbarian Pagus (Lead)
(rom_BARBARIAN_city_minor_silver_4) Level 3
Barbarian Town (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_3) Level 2
Barbarian Pagus (Trained Slaves)
(rom_BARBARIAN_city_minor_slave_4) Level 3
Barbarian Town (Timber)
(rom_BARBARIAN_city_minor_timber_3) Level 2
Barbarian Pagus (Timber)
(rom_BARBARIAN_city_minor_timber_4) Level 3
Fortified Timber Camp
(rom_BARBARIAN_city_minor_timber_fort_4) Level 3
Timber Trade Camp
(rom_BARBARIAN_city_minor_timber_trade_4) Level 3
Barbarian Town (Wine)
(rom_BARBARIAN_city_minor_wine_3) Level 2
Barbarian Pagus (Wine)
(rom_BARBARIAN_city_minor_wine_4) Level 3
Thracian Komai (Warhorse)
(rom_HELLENIC_city_minor_horse_3) Level 2
Thracian Town (Warhorse)
(rom_HELLENIC_city_minor_horse_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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