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Surby Lybim NasamonesNasamones Melee Infantry

Surby Lybim

(Libyan Swordmen)

These swordsmen are equipped only with helmets and shields, as body armor would just burden a soldier in the hot climate. They are elite troops, and can be expected to fulfil their role as assault infantry as long as they are properly used.

Although some historians use Aethiopia to refer to all of the sub-Saharan regions of Africa, it was commonly used in reference to regions in the south of Egypt that became the Kingdom of Kush. The skilled swordsmen from this area followed a long tradition of elite troops from the south that begun under the Egyptian and Nubian dynasties. Although they went into battle wearing only simple cloth armour, the Aethiopians did employ Greek thureos-like shields. These sported a central handgrip, and offered greater protection than the hide-bound wicker or wooden shields of the sub-Saharan tribes. They also used a form of khopesh-like sword that would eventually evolve into the shotel used by the later warriors of Aksum. This had a forward curving, sickle-like blade designed to reach around an opponent’s shield, either to hook it away or pierce his vital organs.

Surby Lybim

Unit Name

Surby Lybim

Main Unit Key

Afr_Libyan_Melee_Infantry

Land Unit Key

Afr_Libyan_Melee_Infantry

Naval Unit Key

pel_transport

Soldiers

300

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

596

Recruitment Cost

596

Upkeep Cost

119

Missile Damage

11

├ Missile Weapon

prec1

├ Projectile

prec1

├ Missile Damage

11

├ Missile Ap Damage

0

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

0

Shots Per Minute

6

Ammunition

1

Melee Attack

34

Weapon Damage

10

├ Melee Weapon

gsword2

├ Weapon Damage

10

├ Weapon Deadliness

0

├ Armour Piercing

No

├ Bonus vs. Cavalry

0

├ Bonus vs. Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

71

├ Base Defence

19

├ Shield

shield5

└ Shield Defence

52

Armour

3

├ Armour

arm1

├ Armour Defence

3

└ Shield Armour

0

Health

20

├ Man Entity

medium_light

├ Man Health

20

└ Bonus Hit Points

0

Base Morale

55

Abilities

Surby Lybim
  • Stamina (average)
    Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Surby Lybim
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Surby Lybim Lv. 0 Levy Camp
Levy Camp
(rom_EASTERN_levy_1)
Level 0
Infantry Tents
Infantry Tents
(rom_EASTERN_levy_light_2)
Level 1
Infantry Quarters
Infantry Quarters
(rom_EASTERN_levy_light_3)
Level 2
Infantry Quarters
Infantry Quarters
(rom_EASTERN_levy_light_3)
Level 2
Surby Lybim Lv. 1 Hamspah Barracks
Hamspah Barracks
(rom_EASTERN_levy_light_4)
Level 3
Hamspah Barracks
Hamspah Barracks
(rom_EASTERN_levy_light_4)
Level 3
Faction Availability
Grand Campaign
Imperator Augustus