Parasim Lebiponnim
(Libyan Cavalry)Lightly armed horsemen that act primarily as scouts.
Numidian tribesmen were raised with horses from an early age, riding bareback without a bridle and controlling their horses by tapping the beasts between the ears with a stick. Numidian cavalry were supremely agile, skirmishing with assured expertise before swinging around to escape as rapidly as they had arrived. Wearing only a thin tunic, they carried javelins and small wicker shields. At Cannae, the highpoint of Carthaginian military success, Hannibal’s right wing consisted of 3,500 Numidian cavalrymen. The Numidians attacked the Romans' allied cavalry and chased them from the field before returning to smash into the rear of the Roman lines. Considered the elite of the Carthaginian army during the Second Punic War, the Numidians' defection before the Battle of Zama arguably led to Scipio’s victory over Hannibal in the final stages of the conflict.
Unit Name Parasim Lebiponnim |
Main Unit Key AOR_15_Libyan_Cavalry |
Land Unit Key AOR_15_Libyan_Cavalry |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 898 |
Recruitment Cost 898 |
Upkeep Cost 180 |
15 |
├ Missile Weapon javelin3 |
├ Projectile javelin3 |
├ Missile Damage 15 |
├ Missile Ap Damage 0 |
└ Base Reload Time 9 |
Accuracy 20 |
Range 90 |
Reload 28 |
Shots Per Minute 9 |
Ammunition 7 |
Melee Attack 30 |
10 |
├ Melee Weapon gsword2 |
├ Weapon Damage 10 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
34 |
├ Base Defence 13 |
├ Shield cshield1 |
└ Shield Defence 21 |
2 |
├ Armour carm0 |
├ Armour Defence 2 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_medium |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount rome_hellenic_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 0 |
Base Morale 35 |
Abilities
Parasim Lebiponnim- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Cantabrian Circle
The unit fires whilst riding in a circle that increases reload skill - Concentrate Fire
The unit fires its missiles towards a spot causing damage to everyone in the area of effect
Attributes
- Parthian Shot
This unit can fire all around and not just in-front of itself. - Fire Whilst Moving
This unit can fire when mounted and moving. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Recuitment Requirement | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 12 | ||||||||||
Unit Resouces | DEI_Africa | ||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||
Lv. 0 |
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_1) Level 0
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_2) Level 1
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3) Level 2
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_fort) Level 2
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_3_trade) Level 2
Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4) Level 3
Fortified Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_fort) Level 3
Commercial Qart-Hadasht (Occupied)
(dei_main_city_CARTHAGE_4_trade) Level 3
Garrison Settlement
(east_town_garrison_2) Level 1
Garrison Town
(east_town_garrison_3) Level 2
Garrison Large Town
(east_town_garrison_4) Level 3
Trade Settlement
(east_town_trade_2) Level 1
Trade Town
(east_town_trade_3) Level 2
Trade Large Town
(east_town_trade_4) Level 3
Eastern City
(rom_EASTERN_city_major_1) Level 0
Eastern Large City
(rom_EASTERN_city_major_2) Level 1
Eastern Kerta
(rom_EASTERN_city_major_3) Level 2
Eastern Karka
(rom_EASTERN_city_major_4) Level 3
Eastern Garrison Kerta
(rom_EASTERN_city_major_fort_3) Level 2
Eastern Fortified Capital
(rom_EASTERN_city_major_fort_4) Level 3
Eastern Trade Kerta
(rom_EASTERN_city_major_trade_3) Level 2
Eastern Economic Center
(rom_EASTERN_city_major_trade_4) Level 3
Eastern Hamlet
(rom_EASTERN_city_minor_fish_1) Level 0
Eastern Village
(rom_EASTERN_city_minor_fish_2) Level 1
Eastern Small Town
(rom_EASTERN_city_minor_fish_3) Level 2
Eastern Town
(rom_EASTERN_city_minor_fish_4) Level 3
Eastern Hamlet
(rom_EASTERN_city_minor_grain_1) Level 0
Eastern Village
(rom_EASTERN_city_minor_grain_2) Level 1
Eastern Small Town
(rom_EASTERN_city_minor_grain_3) Level 2
Eastern Town
(rom_EASTERN_city_minor_grain_4) Level 3
Eastern Hamlet
(rom_EASTERN_city_minor_township_1) Level 0 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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