Albanoi Doryphoroi
(Protoslav Levies)Spearmen are the defensive backbone of an army; they keep cavalry at a respectful distance.
Light Greek infantry, the thureophoroi developed around the early 4th century BC, and straddled the gap between the phalanx and the skirmishing peltasts. Named after the thureos, their large oval shields, they were more heavily armoured than the traditional Thracian and Greek peltast. Able to both skirmish and form up as a phalanx, they were used to guard the flanks and protect other light troops. Their shield, normally made from wood and covered with leather, had a central handgrip that was protected by a vertical spine and a metal boss-like strip, and may have been inspired by Celtic or Roman shields of the time. Like the longer sarissa, the spears used by the thureophoroi had a weighted butt-spike to provide balance, but this also allowed them to throw javelins, if so equipped, by jamming their spears into the ground. Able to fulfil a variety of roles, thureophoroi were common amongst both citizen and mercenary units of the Greek city-states until they were eclipsed by the Macedonian phalanxes of Phillip II and Alexander the Great.
Unit Name Albanoi Doryphoroi |
Main Unit Key AOR_28_Protoslav_Levies |
Land Unit Key AOR_28_Protoslav_Levies |
Naval Unit Key pel_transport |
Soldiers 300 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 468 |
Recruitment Cost 468 |
Upkeep Cost 94 |
Melee Attack 26 |
9 |
├ Melee Weapon spear1 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 3 |
├ Bonus vs. Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
46 |
├ Base Defence 15 |
├ Shield shield2 |
└ Shield Defence 31 |
3 |
├ Armour arm1 |
├ Armour Defence 3 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_light |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 35 |
Abilities
Albanoi Doryphoroi- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat.
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Recuitment Requirement | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Maximum Number | 8 | |||||||||
Unit Resouces | DEI_Bosporus | |||||||||
Grand Campaign Regions
|
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Requires Buildings | ||||||||||
Lv. 0 |
Eastern City
(rom_EASTERN_city_major_1) Level 0
Eastern Large City
(rom_EASTERN_city_major_2) Level 1
Eastern Kerta
(rom_EASTERN_city_major_3) Level 2
Eastern Karka
(rom_EASTERN_city_major_4) Level 3
Eastern Garrison Kerta
(rom_EASTERN_city_major_fort_3) Level 2
Eastern Fortified Capital
(rom_EASTERN_city_major_fort_4) Level 3
Eastern Trade Kerta
(rom_EASTERN_city_major_trade_3) Level 2
Eastern Economic Center
(rom_EASTERN_city_major_trade_4) Level 3
Eastern Hamlet (Copper)
(rom_EASTERN_city_minor_copper_1) Level 0
Eastern Village (Copper)
(rom_EASTERN_city_minor_copper_2) Level 1
Fortified Town (Copper)
(rom_EASTERN_city_minor_copper_fort_4) Level 3
Eastern Hamlet (Wine)
(rom_EASTERN_city_minor_wine_1) Level 0
Eastern Village (Wine)
(rom_EASTERN_city_minor_wine_2) Level 1
Eastern Small Town (Wine)
(rom_EASTERN_city_minor_wine_3) Level 2
Eastern Town (Wine)
(rom_EASTERN_city_minor_wine_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |
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