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HomeHome / Total War: Rome II / Nabataea / Units / Missile Penteres - Nabataean Light Peltasts
Missile Penteres - Nabataean Light Peltasts NabataeaNabataea Missile Ship

Missile Penteres - Nabataean Light Peltasts

Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

A screening force of javelinmen is money well spent.

The 'five', called a quinquereme in Latin and a penteres in Greek, was a ship first used by the Syracusans against the Carthaginians sometime around 398BC. Like other polyremes, a term meaning many-oared, the chances were that it did not have five banks of oars but that the word 'oar' was used to mean 'rower'. In such a case, the arrangement of rowers would be two-two-one going up from the waterline. It makes sense to keep as much weight as possible low in the vessel to help its stability; a high centre of gravity makes any ship liable to capsize if struck from the side. The quinquereme, then, would be a formidable vessel both in terms of appearance and combat value. With a large fighting contingent aboard and plenty of deck space, this heavy vessel could cope with most enemies and threats.

(Nabataean Light Peltasts)
These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'; it was common among the Greeks to name troops for their style of shield. In addition, they wore little or no armour and carried three javelins. After harassing the enemy, peltasts would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to fight hand-to-hand too, being given stiffened-linen cuirasses and short swords with which to defend themselves in melee. They were still expected to use javelins, but could then join in the close-quarters fighting. Eventually, as infantry got heavier during the iron age, peltasts even exchanged their characteristic shield for the heavier thureos, although their name and battlefield function remained unchanged.

Missile Penteres - Nabataean Light Peltasts

Unit Name

Missile Penteres - Nabataean Light Peltasts

Main Unit Key

dk_nab_light_peltasts_five

Land Unit Key

dk_nab_nabatean_light_peltasts

Naval Unit Key

persian_five

Soldiers

140

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

1080

Recruitment Cost

1080

Upkeep Cost

205

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

23

Shots Per Minute

8

Ammunition

10

Ship Health

1090

└ Ship

persian_five

Ship Speed

5

Melee Attack

18

Weapon Damage

35

├ Melee Weapon

rome_falcata

├ Melee Damage Base

30

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

40

├ Base Defence

15

├ Shield

peltast_thureos

└ Shield Defence

25

Armour

40

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

30

Health

50

├ Man Entity

rome_infantry_very_light_fast

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

40

Abilities

Missile Penteres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed
Nabataean Light Peltasts
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Missile Penteres
  • Good hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Poor boarding
  • Good missile combat
Nabataean Light Peltasts
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Requires Buildings
Missile Penteres - Nabataean Light Peltasts Lv. 0 Military Pier
Military Pier
(east_port_military_2)
Level 1
Naval Yard
Naval Yard
(east_port_military_3)
Level 2
Drydock
Drydock
(east_port_military_4)
Level 3
Garrison Buildings
Missile Penteres - Nabataean Light Peltasts x 2 Naval Yard
Naval Yard
(east_port_military_3)
Level 2
Drydock
Drydock
(east_port_military_4)
Level 3
Faction Availability
Grand Campaign