

Greuthungi Lancers
Sharing a connection to the nomadic steppe tribes, they are adept at riding with a lance.The Gothi were not a single tribe, but a confederation of Germanic warrior bands united under a single leader. During Aurelian's reign as Rome's Emperor, his forces pursued the Gothi into their territory north of the Danube and won many engagements, earning the title 'Gothicus Maximus'. After losing 5000 warriors and their king, Cannabas-Cannabaudes, the Gothi retreated north of the Danube river. In AD 291, two decades after their catastrophic loss to the Romans, the Gothi divided into two factions along tribal lines at the Dniester river, with the Greutungi and Tervingi and tribes heading east and west respectively. The Tervingi, also known as forest people, later became the Visigoths, while Greutungi became known as the Ostrogoths.
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Unit Name Greuthungi Lancers |
Main Unit Key 3c_Goth_Greuthungi_Lancers_commander |
Land Unit Key 3c_Goth_Greuthungi_Lancers |
Naval Unit Key 3c_barbarian_transport |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 990 |
Recruitment Cost 990 |
Upkeep Cost 200 |
Melee Attack 51 |
Weapon Damage 25 |
├ Melee Weapon rome_lance |
├ Melee Damage Base 14 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 59 |
Melee Defence 22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
Armour 40 |
├ Armour scale |
├ Armour Defence 40 |
└ Shield Armour 0 |
Health 90 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
├ Bonus Hit Points 20 |
├ Mount 3c_Got_Greuthungi_Horse_Lance |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 65 |
Abilities
Greuthungi Lancers- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue - Trample
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Good morale
Faction Availability | |
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Empire Divided |