

Ambushers
The unexpected, armed with javelins and swords, is never welcome.Due to its sound logical reasoning, the ambush is one of the most ancient tactics, and remains so. Essentially, a surprised enemy, and one who is hopefully surrounded at the time, can be defeated more swiftly and easily. Learned on the hunt, the skills needed to successfully ambush were first tested by early man against the beasts he hunted for food. For the wise military commander, any forest or mountain pass presented an opportunity to lay ambush or, if not scouted and traversed with sufficient care, to be ambushed. Some of the most famous ambushes in history demonstrate the form's devastating potential, such as Arminius' resounding victory at Teutoburg Forest, where his men descended from the woodland to cut three Roman Legions to pieces. The Germans sprang the attack when the Romans were on the march and exposed, out of their fortified camp in a pounding rainstorm. Their subsequent victory restricted Roman expansion in western Europe, establishing the Rhine as a boundary between 'civilised' and tribal territory.
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Unit Name Ambushers |
Main Unit Key 3c_Cal_Ambushers |
Land Unit Key 3c_Cal_Ambushers |
Naval Unit Key 3c_barbarian_transport |
Soldiers 160 |
Category Missile Infantry |
Class Melee Infantry |
Custom Battle Cost 670 |
Recruitment Cost 670 |
Upkeep Cost 135 |
Missile Damage 29 |
├ Missile Weapon rome_javelin_light_nonprecursor |
├ Projectile javelin_light |
├ Missile Damage 20 |
├ Missile Ap Damage 9 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 5 |
Melee Attack 32 |
Weapon Damage 25 |
├ Melee Weapon rome_celtic_longsword_bonus_infantry |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 15 |
Charge Bonus 32 |
Melee Defence 65 |
├ Base Defence 30 |
├ Shield celtic_shock |
└ Shield Defence 35 |
Armour 10 |
├ Armour none |
├ Armour Defence 0 |
└ Shield Armour 10 |
Health 55 |
├ Man Entity rome_infantry_light_fast_barb |
├ Man Health 45 |
└ Bonus Hit Points 10 |
Base Morale 40 |
Abilities
No Ability
Attributes
- Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Resistant to Cold
This unit tires less quickly in snow. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Requires Buildings | |
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Bronze Forge
(3c_barb_artisan_bronze_3) Level 2 ![]()
Bronze Furnace
(3c_barb_artisan_bronze_4) Level 3 |
Faction Availability | |
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Empire Divided |