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(trait_hothead) Character Traits

trait_hothead
No. Trait Icon Name Effects
1 r2_sp_trait_greco_roman_humors_yellow_bile Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_agent)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+2 zeal (this_agent)
+5% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
2 r2_sp_trait_greco_roman_humors_yellow_bile_dig Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
+2% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
Culture: +2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+2 growth per turn (local province)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
Culture: +3 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
+2 growth per turn (local province)
+5% construction costs (local province)
3 r2_sp_trait_greco_roman_humors_yellow_bile_spy Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
4 r2_sp_trait_greco_roman_humors_yellow_bile_champ Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+3% upkeep for all land units (parent army)
+2% morale for all units (parent army)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+2% upkeep for all land units (parent army)
+3% morale for all units (parent army)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+1% upkeep for all land units (parent army)
+5% morale for all units (parent army)
5 r2_sp_trait_greco_roman_humors_yellow_bile_tier_2_general Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
6 r2_sp_trait_greco_roman_humors_yellow_bile_tier_3_general Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
7 r2_sp_trait_greco_roman_humors_yellow_bile_tier_4_general Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
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