Divide et Impera Regions
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No. | Trait | Icon | Name | Effects |
1 | r2_sp_trait_greco_roman_humors_yellow_bile |
Level 1 Hot-Headed Indulgent, Confident, Rash, Wasteful |
+1 zeal (this_general) +1% empire maintenance (this_faction) +1 gravitas per turn (this_agent) +5% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +3% upkeep for all land units (this_general_force) -2% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +2% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) +2 zeal (this_agent) +5% construction costs (local province) |
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Level 2 Hot-Headed (Aged) Indulgent, Confident, Rash, Wasteful |
+2 zeal (this_general) +1% empire maintenance (this_faction) +10% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -3% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) +3% construction costs (local province) |
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Level 3 Hot-Headed (Mature) Indulgent, Confident, Rash, Wasteful |
+3 zeal (this_general) +1% empire maintenance (this_faction) +1 gravitas per turn (this_general) +15% chance of successfully launching an ambush (army only) +3% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -5% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) +2% construction costs (local province) |
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2 | r2_sp_trait_greco_roman_humors_yellow_bile_dig |
Level 1 Hot-Headed Indulgent, Confident, Rash, Wasteful |
Culture: +1 cultural conversion (passive action) +1% empire maintenance (this_faction) +1 growth per turn (local province) +2% construction costs (local province) |
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Level 2 Hot-Headed (Aged) Indulgent, Confident, Rash, Wasteful |
Culture: +2 cultural conversion (passive action) +1% empire maintenance (this_faction) +2 growth per turn (local province) +3% construction costs (local province) |
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Level 3 Hot-Headed (Mature) Indulgent, Confident, Rash, Wasteful |
Culture: +3 cultural conversion (passive action) +0.5% empire maintenance (this_faction) +2 growth per turn (local province) +5% construction costs (local province) |
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3 | r2_sp_trait_greco_roman_humors_yellow_bile_spy |
Level 1 Hot-Headed Indulgent, Confident, Rash, Wasteful |
+5% chance of wounding enemy agents in self-defence (this_agent) Military Intelligence: +3% success chance of enemy agent actions (this action) Assassination > Concealed Blade: +3% chance of positive outcome (this action) Assassination > Poison: -6% chance of positive outcome (this action) Commit Arson: +3% damage to the specified building (this action) |
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Level 2 Hot-Headed (Aged) Indulgent, Confident, Rash, Wasteful |
+10% chance of wounding enemy agents in self-defence (this_agent) Military Intelligence: +6% success chance of enemy agent actions (this action) Assassination > Concealed Blade: +6% chance of positive outcome (this action) Assassination > Poison: -3% chance of positive outcome (this action) Commit Arson: +5% damage to the specified building (this action) |
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Level 3 Hot-Headed (Mature) Indulgent, Confident, Rash, Wasteful |
+15% chance of wounding enemy agents in self-defence (this_agent) Military Intelligence: +9% success chance of enemy agent actions (this action) Assassination > Concealed Blade: +9% chance of positive outcome (this action) Assassination > Poison: -3% chance of positive outcome (this action) Commit Arson: +8% damage to the specified building (this action) |
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4 | r2_sp_trait_greco_roman_humors_yellow_bile_champ |
Level 1 Hot-Headed Indulgent, Confident, Rash, Wasteful |
Assassination > Single Combat: +3% chance of positive outcome (this action) +3% land unit recruitment cost (local province) +3% upkeep for all land units (parent army) +2% morale for all units (parent army) |
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Level 2 Hot-Headed (Aged) Indulgent, Confident, Rash, Wasteful |
Assassination > Single Combat: +6% chance of positive outcome (this action) +3% land unit recruitment cost (local province) +2% upkeep for all land units (parent army) +3% morale for all units (parent army) |
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Level 3 Hot-Headed (Mature) Indulgent, Confident, Rash, Wasteful |
Assassination > Single Combat: +9% chance of positive outcome (this action) +2% land unit recruitment cost (local province) +1% upkeep for all land units (parent army) +5% morale for all units (parent army) |
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5 | r2_sp_trait_greco_roman_humors_yellow_bile_tier_2_general |
Level 1 Hot-Headed Indulgent, Confident, Rash, Wasteful |
+1 zeal (this_general) +1% empire maintenance (this_faction) +5% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +3% upkeep for all land units (this_general_force) -2% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +2% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) +5% construction costs (local province) |
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Level 2 Hot-Headed (Aged) Indulgent, Confident, Rash, Wasteful |
+2 zeal (this_general) +1% empire maintenance (this_faction) +10% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -3% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) +3% construction costs (local province) |
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Level 3 Hot-Headed (Mature) Indulgent, Confident, Rash, Wasteful |
+3 zeal (this_general) +1% empire maintenance (this_faction) +1 gravitas per turn (this_general) +15% chance of successfully launching an ambush (army only) +3% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -5% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) +2% construction costs (local province) |
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6 | r2_sp_trait_greco_roman_humors_yellow_bile_tier_3_general |
Level 1 Hot-Headed Indulgent, Confident, Rash, Wasteful |
+1 zeal (this_general) +1% empire maintenance (this_faction) +5% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +3% upkeep for all land units (this_general_force) -2% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +2% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) +5% construction costs (local province) |
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Level 2 Hot-Headed (Aged) Indulgent, Confident, Rash, Wasteful |
+2 zeal (this_general) +1% empire maintenance (this_faction) +10% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -3% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) +3% construction costs (local province) |
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Level 3 Hot-Headed (Mature) Indulgent, Confident, Rash, Wasteful |
+3 zeal (this_general) +1% empire maintenance (this_faction) +1 gravitas per turn (this_general) +15% chance of successfully launching an ambush (army only) +3% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -5% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) +2% construction costs (local province) |
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7 | r2_sp_trait_greco_roman_humors_yellow_bile_tier_4_general |
Level 1 Hot-Headed Indulgent, Confident, Rash, Wasteful |
+1 zeal (this_general) +1% empire maintenance (this_faction) +5% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +3% upkeep for all land units (this_general_force) -2% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +2% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) +5% construction costs (local province) |
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Level 2 Hot-Headed (Aged) Indulgent, Confident, Rash, Wasteful |
+2 zeal (this_general) +1% empire maintenance (this_faction) +10% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -3% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) +3% construction costs (local province) |
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Level 3 Hot-Headed (Mature) Indulgent, Confident, Rash, Wasteful |
+3 zeal (this_general) +1% empire maintenance (this_faction) +1 gravitas per turn (this_general) +15% chance of successfully launching an ambush (army only) +3% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -5% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) +2% construction costs (local province) |
Disqus |
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