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Mamlakatin Saba Mamlakatin Saba Technologies

Construction

Names may be forgotten, great buildings last forever.

Construction
No. Technology research_points cost_per_round Requires Effects Enables
1 Tax Labour Construction Tier 1
Tax Labour
Taxes must be paid, in coin, in kind or in simple, brute labour.
400 0 Social Organisation
  • -3% building construction costs (all regions)
  • +1 growth in all provinces per turn (all provinces)
  • -5% provincial capital and minor settlement main chain construction costs (all regions)
Water Sluicing Quarrying
2 Quarrying Construction Tier 2
Quarrying
Anyone can dig stone; a mason finds the building within.
600 0 Tax Labour
  • -3% building construction costs (all regions)
Qanat Stone Cutter Monumental Architect Eastern Governor's Palace Adobe Drier
3 Water Sluicing Construction Tier 2
Water Sluicing
A river of water, in the right place, can reveal many riches.
600 0 Tax Labour
  • -3% building construction costs (all regions)
  • +3 growth in all provinces per turn (all provinces)
  • +3% wealth from industry (all regions)
4 Qanat Construction Tier 3
Qanat
Hidden beneath the ground, sweet mountain streams are brought across the desert.
1000 0 Quarrying
  • -5% building construction costs (all regions)
Strengthened Walls Measuring Instruments Garrison Town Trade Town Eastern Kerta Eastern Small Town Eastern Small Town (Glassware) Eastern Small Town Eastern Small Town Eastern Small Town (Leather) Eastern Trade Hub (Iron) Eastern Small Town (Limestone) Eastern Small Town (Marble) Eastern Small Town (Olive Oil) Eastern Small Town Eastern Small Town (Silk) Eastern Small Town (Lead) Eastern Small Town (Timber) Eastern Small Town Eastern Small Town (Wine) Qanat Qanat Eastern Garrison Kerta Eastern Trade Kerta Eastern Trade Hub (Copper) Eastern Small Town (Warhorse) Eastern Small Town (Salt) Eastern Small Town (Trained Slaves) Enclosed Settlement Roma (Occupied) Fortified Roma (Occupied) Commercial Roma (Occupied) Qart-Hadasht (Occupied) Fortified Qart-Hadasht (Occupied) Commercial Qart-Hadasht (Occupied) Syracuse (Occupied) Fortified Syracuse (Occupied) Commercial Syracuse (Occupied) Athens (Occupied) Fortified Athens (Occupied) Commercial Athens (Occupied) Massalia (Occupied) Fortified Massalia (Occupied) Commercial Massalia (Occupied) Sparta (Occupied) Fortified Sparta (Occupied) Commercial Sparta (Occupied) Alexandria (Occupied) Fortified Alexandria (Occupied) Commercial Alexandria (Occupied) Pergamon (Occupied) Fortified Pergamon (Occupied) Commercial Pergamon (Occupied) Antioch (Occupied) Fortified Antioch (Occupied) Commercial Antioch (Occupied) Rhodos (Occupied) Fortified Rhodos (Occupied) Commercial Rhodos (Occupied) Hierapytna (Occupied) Fortified Hierapytna (Occupied) Commercial Hierapytna (Occupied) Pella (Occupied) Fortified Pella (Occupied) Commercial Pella (Occupied)
5 Strengthened Walls Construction Tier 4
Strengthened Walls
A wall can never be too high or too strong.
2000 333 Qanat
  • -5% building construction costs (all regions)
  • +5% wealth from industry (all regions)
Improved Material Transportation Well Well
6 Measuring Instruments Construction Tier 4
Measuring Instruments
To measure the length and breadth of a thing is to know a thing.
2000 333 Qanat
  • -5% building construction costs (all regions)
  • -10% provincial capital and minor settlement main chain construction costs (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Crane Mechanics Trench Mine Deep Mine Shaft Deep Mine Shaft Deep Marble Quarry Timber Storehouse Deep Mine Shaft Deep Mine Shaft Deep Mine Shaft Dye Factory Hides Storehouse Ornate Glass Factory Silk Storehouse Lead Smelter Lead Smelter
7 Crane Mechanics Construction Tier 5
Crane Mechanics
Strong backs are not enough to lift all burdens.
3200 533 Measuring Instruments
  • -7% building construction costs (all regions)
  • +2 growth in all regions per turn (all provinces)
Fortified Construction Shaft Mine Sluiced Mine Eastern Satrap's Palace Gold Mine Complex Salt Mine Complex Copper Mine Complex Silk Factory Iron Mine Complex Timber Complex Lead Repository Silver Mine Complex Lead Repository Ornate Glass Complex Leather Factory Dye Complex Marble Quarry Complex
8 Improved Material Transportation Construction Tier 5
Improved Material Transportation
Goods are only really valuable when they are in the right place.
3200 533 Strengthened Walls
  • -7% building construction costs (all regions)
Fortified Construction Garrison Large Town Trade Large Town Eastern Karka Eastern Town Eastern Town (Glassware) Eastern Town Eastern Town Eastern Town (Leather) Eastern Town (Iron) Eastern Town (Limestone) Eastern Town (Marble) Eastern Town (Olive Oil) Eastern Town Eastern Town (Silk) Eastern Town (Lead) Eastern Town (Timber) Eastern Town Eastern Town (Wine) Adobe Kiln Eastern Fortified Capital Eastern Economic Center Fortified Town (Copper) Fortified Timber Camp Timber Trade Camp Eastern Town (Warhorse) Eastern Town (Salt) Colony Roma (Occupied) Fortified Roma (Occupied) Commercial Roma (Occupied) Qart-Hadasht (Occupied) Fortified Qart-Hadasht (Occupied) Commercial Qart-Hadasht (Occupied) Syracuse (Occupied) Fortified Syracuse (Occupied) Commercial Syracuse (Occupied) Athens (Occupied) Fortified Athens (Occupied) Commercial Athens (Occupied) Massalia (Occupied) Fortified Massalia (Occupied) Commercial Massalia (Occupied) Sparta (Occupied) Fortified Sparta (Occupied) Commercial Sparta (Occupied) Alexandria (Occupied) Fortified Alexandria (Occupied) Commercial Alexandria (Occupied) Pergamon (Occupied) Fortified Pergamon (Occupied) Commercial Pergamon (Occupied) Antioch (Occupied) Fortified Antioch (Occupied) Commercial Antioch (Occupied) Rhodos (Occupied) Fortified Rhodos (Occupied) Commercial Rhodos (Occupied) Hierapytna (Occupied) Fortified Hierapytna (Occupied) Commercial Hierapytna (Occupied) Pella (Occupied) Fortified Pella (Occupied) Commercial Pella (Occupied)
9 Fortified Construction Construction Tier 6
Fortified Construction
Strong walls protect delicate innards.
5000 833 Improved Material Transportation Crane Mechanics
  • -7% building construction costs (all regions)
  • +7% wealth from industry (all regions)
  • -1 provincial capital and minor settlement main chain construction times (all regions)
Eastern Royal Palace Fountain Fountain
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