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HomeHome / Divide et Impera / Mamlakatin Saba / Buildings / Commercial Roma (Occupied)
Commercial Roma (Occupied) Mamlakatin SabaMamlakatin Saba Ancient Capital Level 3

Commercial Roma (Occupied)

The Eternal City, focused on trade and wealth.

Ancient Capital

Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_1)
Ancient Capital Level 0
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_2)
Ancient Capital Level 1
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_3_fort)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_3)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_3_trade)
Ancient Capital Level 2
Fortified Roma (Occupied)
Fortified Roma (Occupied)
(dei_main_city_ROME_4_fort)
Ancient Capital Level 3
Roma (Occupied)
Roma (Occupied)
(dei_main_city_ROME_4)
Ancient Capital Level 3
Commercial Roma (Occupied)
Commercial Roma (Occupied)
(dei_main_city_ROME_4_trade)
Ancient Capital Level 3
Commercial Roma (Occupied)

Building Name

Commercial Roma (Occupied)

Level Name

dei_main_city_ROME_3_trade

Building Chain

Ancient Capital

Building Level

3

Create Time

10

Create Cost

6800

Require Technology

Qanat
Qanat

Effects

+3 artillery on walls (this_region)
-6 food (this_region)
+40% wealth from all sources (regions_in_this_province)
1350 wealth from subsistence (this_building)
+4 growth per turn (this_province)
-6 public order(squalor) (this_province)
+1 army recruitment capacity (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
+1% 3rd Class Citizen (this_building)
+0.5% 1st and 2nd Class (this_building)
+1 army recruitment capacity (this_province)
+3 artillery on walls (this_region)
Ostia: +350 wealth (trade) (this_building)
Campus Martius: [[col:green]]Barracks (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (this_region)
+10 line of sight across borders (this_region)
dei_corruption_hidden (this_faction)

Provides Garrison Army

40 Lithobolos (Bastion)
40 Lithobolos (Bastion)
Lithobolos (Bastion)
(Eas_Ballista_Bastion)
Field Artillery
40 Oxybeles (Bastion)
Oxybeles (Bastion)
(Eas_Scorpion_Bastion)
Fixed Artillery
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
200 Arabian Spearmen
Arabian Spearmen
(GAR_Ara_Garrisoned_Spearmen)
Spear Infantry
200 Local Citizens
200 Local Citizens
Local Citizens
(GAR_Ita_Armed_Citizens_Foreign)
Melee Infantry
175 Local Slingers
175 Local Slingers
175 Local Slingers
Local Slingers
(GAR_Ita_Citizen_Javelinmen_Foreign)
Missile Infantry
200 Local Town Guard
200 Local Town Guard
Local Town Guard
(GAR_Ita_Town_Guard_Foreign)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
200 Kampanioi Hoplitai
Melee Infantry / Hoplite/Pike Infantry / (AOR_9_Campanian_Hoplites)
Kampanioi Hoplitai
(Campanian Hoplites)

These men are typical hoplites, wearing feathered or crested helmets, along with greaves and breastplates. Their weapons include the dory, xiphos, and the classic large aspis shield. However, they are more mobile than classic hoplites, useful as flanking heavy infantry rather than a central phalanx unit.

200 848 848 27 9 11 65 10 20 50
2
300 Italici Milites
Melee Infantry / Spear Infantry / (AOR_9_Italian_Levies)
Italici Milites
(Italian Levies)

Angry Italians with spears should never be dismissed lightly.

300 568 568 15 9 10 65 8 20 35
3
200 Ensiferi Italici
Melee Infantry / Melee Infantry / (AOR_9_Italian_Swordsmen)
Ensiferi Italici
(Italian Swordsmen)

Never underestimate an Italian in battle: he will smile even as he guts you.

200 802 802 33 10 10 65 8 20 35
4
200 Muqrabe Lukhata
Melee Infantry / Spear Infantry / (Ara_Levy_Spear)
Muqrabe Lukhata
(Arabian Spearmen)

These men are not levies per se, and are generally superior to pantodapoi and such eastern spear levies, having lived in the harsh desert and having experienced a raid or two in their time.

200 407 407 26 9 10 56 1 20 45
5
300 Gunud haMadnakha
Melee Infantry / Spear Infantry / (Ara_raiders)
Gunud haMadnakha
(East Coast Levies)

These raiders and pirates dominate the military stage of Eastern Arabia. They are light infantry equipped with padded armour worn over their tunics and wicker shields, giving them some protection against arrows. They are swift, agile troops, and their spears give them an edge against light cavalry.

300 650 650 22 9 11 51 8 20 45
6
175 Qala'in Arabi
Missile Infantry / Missile Infantry / (Ara_Slingers)
Qala'in Arabi
(Arabian Slingers)

Slingers are common in Arabian armies, being levied from the nomadic tribes. These men are mostly lower class herders. The tribesmen are not wealthy, so they march to war in only simple garments, carrying a light shield and their own, often homemade sling, in addition to a dagger for self-defence.

175 564 564 6 190 5 20 18 7 8 44 1 20 35
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