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Craft Specialisation Markamannoz (Imperator Augustus)Markamannoz (Imperator Augustus) Tribal Economy Tier 2

Craft Specialisation

Beautiful workmanship does not have to be the product of one pair of hands.

The skill of ancient craftsmen is well known due to artefacts that have been discovered during archaeological excavations. Through the study of these artefacts and their distinctive patterns it has been possible to piece together a timeline of the emergence and expansion of the production methods used. By specialising in a particular skill or craft, a man's worth increased exponentially, and the items he produced became far more valuable than the cost of the materials used. This, in turn, guaranteed a livelihood for many.

Tribal Economy

Craft Specialisation

Node Set

Tribal Economy Tier 2

research_points

600

cost_per_round

0

Effects

  • +3 food
  • +3% wealth from all commerce (all regions)
  • +3% tariff income from trade agreements
Requires
Requires Technologies Iron ToolsIron Tools
Enables
Enables Technologies Timber TrackwayTimber Trackway
Enables Buildings Public MarketPublic Market
Clay PitClay Pit
Clay PitClay Pit
Local TradesmanLocal Tradesman
Fish TraderFish Trader
Glass MarketGlass Market
LeatherworkerLeatherworker
Sculpture TraderSculpture Trader
Olive Oil MarketOlive Oil Market
Dye MarketDye Market
Wine MarketWine Market
Salt Trade RouteSalt Trade Route
Trained Slave MarketTrained Slave Market
Silk MerchantSilk Merchant
Warhorse MarketWarhorse Market
Iron MarketIron Market
Copper MarketCopper Market
Fish TrapsFish Traps
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