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Markamannoz (Imperator Augustus) Markamannoz (Imperator Augustus) Technologies

Tribal Economy

Working the land can bring many rewards.

Tribal Economy
No. Technology research_points cost_per_round Requires Effects Enables
1 Iron Tools Tribal Economy Tier 1
Iron Tools
The hardest sod can be broken by an iron plough, when backed by an iron will.
400 0 Celtic Field Systems
  • +3 food
  • -2% agricultural building construction costs (all regions)
Fertilisation Craft Specialisation Farm Farm Olive Oil Storehouse Wine Press
2 Fertilisation Tribal Economy Tier 2
Fertilisation
One man's waste is another man's bumper harvest.
600 0 Iron Tools
  • +3 food
  • +2% wealth from agriculture (all regions)
Improved Irrigation Limited Warhorse Breeding Limited Warhorse Breeding Salt Kiln Salt Kiln Cattle Ranch Cattle Ranch Warhorse Stable Complex Industrialized Pastures
3 Craft Specialisation Tribal Economy Tier 2
Craft Specialisation
Beautiful workmanship does not have to be the product of one pair of hands.
600 0 Iron Tools
  • +3 food
  • +3% wealth from all commerce (all regions)
  • +3% tariff income from trade agreements
Timber Trackway Public Market Clay Pit Clay Pit Local Tradesman Fish Trader Glass Market Leatherworker Sculpture Trader Olive Oil Market Dye Market Wine Market Salt Trade Route Trained Slave Market Silk Merchant Warhorse Market Iron Market Copper Market Fish Traps
4 Improved Irrigation Tribal Economy Tier 3
Improved Irrigation
Even the hardiest olive will not grow in an arid wasteland.
1000 0 Fertilisation
  • +5 food
  • -3% agricultural building construction costs (all regions)
  • +3% wealth from agriculture (all regions)
Crop Rotation Souterrain
5 Timber Trackway Tribal Economy Tier 3
Timber Trackway
The well-trodden path need not become a well-trodden mud pit.
1600 267 Craft Specialisation
  • +5 food
  • +5% wealth from all commerce (all regions)
  • +5% tariff income from trade agreements
Multilingual Potter Potter Fishing Port Local Market Timber Market
6 Crop Rotation Tribal Economy Tier 4
Crop Rotation
Like men, fields grow bored with a diet that never changes.
2000 333 Improved Irrigation
  • +5 food
  • -4% agricultural building construction costs (all regions)
  • +4% wealth from agriculture (all regions)
Souterrain Lynchet Lynchet Terraced Vineyards Olive Oile Complex
7 Souterrain Tribal Economy Tier 5
Souterrain
Even in the lean months of winter hungry bellies must be fed.
3200 533 Crop Rotation
  • +7 food
  • -5% agricultural building construction costs (all regions)
  • +5% wealth from agriculture (all regions)
Grain Kiln Salt Workshop Salt Workshop Souterrain Smokehouse Inudstrialized Granaries
8 Grain Kiln Tribal Economy Tier 6
Grain Kiln
Dry grain keeps for longer.
4600 767 Souterrain
  • +7 food
  • -6% agricultural building construction costs (all regions)
  • +6% wealth from agriculture (all regions)
Smokehouse Sanctuary of Thunaraz Granary Complex
9 Multilingual Tribal Economy Tier 6
Multilingual
To speak another's language is to know his thoughts.
4600 767 Timber Trackway
  • +7 food
  • +7% wealth from all commerce (all regions)
  • +7% tariff income from trade agreements
Great Fair Potter's Workshop Potter's Workshop Fish Market Glass Trade Hub Master Leatherworker Sculpture Market Salt Trade Hub Trained Slave Hub Warhorse Trade Hub Iron Trade Hub Wine Trade Hub Dye Trade Hub Silk Road Hub Copper Trade Hub Enclosed Fishery Olive Oil Trade Hub Timber Trade Hub
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