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小城镇(谷物) 建筑




小城镇(谷物)

罗马村落
罗马村镇
罗马市集
罗马乡邑
小城镇(谷物)
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 罗马村落 小城镇(谷物) Level 1
罗马村落
乡邻意利投合则长盛
4 1650 2粮食 (this_region)
农业生产68财富 (this_building)
农业产值+10% (regions_in_this_province)
每回合人口增长+1 (this_province)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
+0.1% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
10 grain (this_building)
军队招募容量+1 (this_province)
边界外视野范围+10 (this_region)
2 罗马村镇 小城镇(谷物) Level 2
罗马村镇
罗马富丽堂皇之下亦不过了了村落而已
6 2400 4粮食 (this_region)
农业生产102财富 (this_building)
农业产值+20% (regions_in_this_province)
每回合人口增长+2 (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.5% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
25 grain (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
3 罗马市集 小城镇(谷物) Level 3
罗马市集
英雄各有见,何必问出处
10 3750 6粮食 (this_region)
农业生产135财富 (this_building)
农业产值+40% (regions_in_this_province)
每回合人口增长+2 (this_province)
每回合公共秩序-4(肮脏) (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
+0.7% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
60 grain (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
4 罗马乡邑 小城镇(谷物) Level 4
罗马乡邑
乡邑之所在即罗马之所在
16 7560 8粮食 (this_region)
农业生产168财富 (this_building)
农业产值+80% (regions_in_this_province)
每回合人口增长+3 (this_province)
每回合公共秩序-10(肮脏) (this_province)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
面包与娱乐法令:
1粮食 (this_province)
税务征集法令:
税率+3% (this_province)
边界外视野范围+10 (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
Supplies: +5 + base * 0.4% (this_building)
120 grain (this_building)
军队招募容量+1 (this_province)
[NOTDISPLAYED]Drivestheroadlevelsbetweensettlements (this_region)
边界外视野范围+10 (this_region)
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