menu
HomeHome / Total War: Rome II / Saxoni (Empire Divided) / Buildings / Industrial Oppidum
Industrial Oppidum Saxoni (Empire Divided)Saxoni (Empire Divided) Provincial Capital Level 4

Industrial Oppidum

All a man could want is within.

As barbarian society developed, the need for larger settlements to house more people increased. This gave rise to fortified settlements, which tended to be built on areas with natural defences such as hilltops, cliffs or river banks. These were fortified with stone or wooden defences, setting them apart from the smaller settlements of the tribes. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of prestige. A tribe could have more than one of these fortified settlements and their sizes varied significantly. Julius Caesar made a study of the Gauls and named their fortified settlements 'oppidum', noting that the differing sizes seemed to show the hierarchy within each tribe.

日本語化: JapanTotalWarとは

Provincial Capital

Settlement
Settlement
(3c_barb_city_1)
Provincial Capital Level 0
Fortified Settlement
Fortified Settlement
(3c_barb_city_2)
Provincial Capital Level 1
Hundred
Hundred
(3c_barb_city_3)
Provincial Capital Level 2
Industrial Oppidum
Industrial Oppidum
(3c_barb_city_industry_4)
Provincial Capital Level 3
Trade Oppidum
Trade Oppidum
(3c_barb_city_trade_4)
Provincial Capital Level 3
Tribal Oppidum
Tribal Oppidum
(3c_barb_city_tribal_4)
Provincial Capital Level 3
Industrial Oppidum

Building Name

Industrial Oppidum

Level Name

3c_barb_city_industry_4

Building Chain

Provincial Capital

Building Level

4

Create Time

8

Create Cost

7100

Require Technology

Lawgivers Appointed
Lawgivers Appointed

Effects

+3 ​城​壁​上​の​弩​砲 (this_region)
-8 ​食​料 (this_region)
+20% ​工​業​に​よ​る​収​入 (regions_in_this_province)
800 ​生​活​水​準​向​上​に​よ​る​収​入 (this_building)
+9 ​ター​ン​毎​の​発​展 (this_province)
+8 ​ター​ン​毎​の​治​安 (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+4 squalor (this_region)
((NOT DISPLAYED)) (this_region)
[NOT DISPLAYED] Used for settlements to identify the presence of 8m walls (Barbarian) (this_region)
+12 ​国​境​の​視​界 (this_region)

Provides Garrison Army

40 German Bastion Ballista
40 German Bastion Ballista
40 German Bastion Ballista
German Bastion Ballista
(3c_Ger_Ballista_Bastion)
​野​戦​投​擲​兵​器
160 Germanic Axe Warriors
160 Germanic Axe Warriors
Germanic Axe Warriors
(3c_Ger_Germanic_Axe_Warriors)
​近​接​歩​兵
120 Germanic Hurlers
120 Germanic Hurlers
Germanic Hurlers
(3c_Ger_Germanic_Hurlers)
​飛​び​道​具​歩​兵
40 German Bastion Onager
40 German Bastion Onager
German Bastion Onager
(3c_Ger_Onager_Bastion)
​野​戦​投​擲​兵​器
40 German Bastion Scorpion
40 German Bastion Scorpion
40 German Bastion Scorpion
German Bastion Scorpion
(3c_Ger_Scorpion_Bastion)
​設​置​式​投​擲​兵​器
160 Spear Levy
160 Spear Levy
Spear Levy
(3c_Ger_Spear_Levy)
​槍​歩​兵
160 Duguth Spearmen
Duguth Spearmen
(3c_Sax_Duguth_Spearmen)
​槍​歩​兵

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Germanic Hurlers
Missile Infantry / ​飛​び​道​具​歩​兵 / (3c_Ger_Germanic_Hurlers)
Germanic Hurlers
A rain of stones can lead to rash decisions.
120 250 250 20 150 7 25 8 24 3 32 30 45 25
2
120 Saxoni Bows
Missile Infantry / ​飛​び​道​具​歩​兵 / (3c_Sax_Saxon_Bows)
Saxoni Bows
A rain of arrows to slim down enemy numbers before the charge.
120 300 300 35 125 6 15 9 24 3 13 10 45 30
3
160 Saxoni Raiders
Melee Infantry / ​近​接​歩​兵 / (3c_Sax_Saxon_Raiders)
Saxoni Raiders
The first raid is a rite of passage, a coming of age for the Saxoni man.
160 380 380 34 26 16 48 60 45 35
Disqus
Facebook