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Agricole Bâtiments




Agricole

Propriété
Limited Warhorse Breeding
Limited Warhorse Breeding
Limited Warhorse Breeding
Terrain d'élevage
Enclos à bétail
Exploitation bovine
Ferme
Fossés d'irrigation
Domaine foncier
Puits à céréales
Salle d'entrepôt
Grange
Agricole
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Propriété Agricole Level 1
Propriété
La terre engendre des hommes prêts au combat : des bras puissants et une volonté de fer.
2 1200 3 de nourriture (this_region)
60 de richesse provenant des fermes (agriculture) (this_building)
+0.1% 3rd Class Citizen (this_building)
Export Food Edict: -1 food (this_province)
Export Food Edict: +3% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
2 Puits à céréales Agricole Level 2
Puits à céréales
Le bâtiment le plus important d'une colonie, sans quoi la vie ne peut prospérer.
6 2400 2 de nourriture (this_region)
150 de richesse provenant des fermes (agriculture) (this_building)
+3% de reconstitution d'armées (regions_in_this_province)
+0.1% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
3 Limited Warhorse Breeding Agricole Level 2
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
6 1500 -2 de nourriture (this_province)
150 de richesse provenant du bétail (agriculture) (this_building)
+2% de bonus de charge de cavalerie dès le recrutement (this_province)
+0.1% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
4 Ferme Agricole Level 2
Ferme
Les fermes et les petits domaines subviennent à la majorité du peuple.
4 1650 5 de nourriture (this_region)
75 de richesse provenant des fermes (agriculture) (this_building)
+1% de reconstitution des unités (regions_in_this_province)
+0.1% 1st Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
5 Terrain d'élevage Agricole Level 2
Terrain d'élevage
Les animaux sont recherchés pour leur lait, leurs peaux, leur laine et leur viande.
4 1800 3 de nourriture (this_region)
120 de richesse provenant du bétail (agriculture) (this_building)
+0.4% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
Export Food Edict: -2 food (this_province)
Export Food Edict: +5% local farming income (this_province)
Export Food Edict: -1 growth (this_province)
6 Limited Warhorse Breeding Agricole Level 3
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
10 2400 -4 de nourriture (this_province)
250 de richesse provenant du bétail (agriculture) (this_building)
+5% de bonus de charge de cavalerie dès le recrutement (this_province)
+0.2% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
7 Fossés d'irrigation Agricole Level 3
Fossés d'irrigation
L'eau accroît la production des cultures et améliore la terre.
8 2550 9 de nourriture (this_region)
90 de richesse provenant des fermes (agriculture) (this_building)
-4 d'ordre public par tour (misère) (this_province)
+4% de reconstitution des unités (regions_in_this_province)
+0.2% 1st Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
8 Enclos à bétail Agricole Level 3
Enclos à bétail
Les animaux nécessitent de consacrer beaucoup de terrain à leur soin.
8 2850 5 de nourriture (this_region)
250 de richesse provenant du bétail (agriculture) (this_building)
-4 d'ordre public par tour (misère) (this_province)
+0.7% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
2 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
9 Salle d'entrepôt Agricole Level 3
Salle d'entrepôt
Un lieu d'activité mercantile ainsi que d'entrepôt de céréales.
10 3750 3 de nourriture (this_region)
250 de richesse provenant des fermes (agriculture) (this_building)
+6% de reconstitution d'armées (regions_in_this_province)
+0.2% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
10 Domaine foncier Agricole Level 4
Domaine foncier
Les grands domaines centralisent la propriété et de vastes terrains sont contrôlés par un petit nombre.
12 5040 18 de nourriture (this_region)
135 de richesse provenant des fermes (agriculture) (this_building)
-10 d'ordre public par tour (misère) (this_province)
+3% de reconstitution des unités (regions_in_this_province)
Édit sur le pain et les jeux :
1 de nourriture (this_province)
+0.3% 1st Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supplies: +5 + base * 0.4% (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
11 Exploitation bovine Agricole Level 4
Exploitation bovine
Les gros troupeaux de moutons, de chèvres et de bétail chassent même de simples fermiers.
12 4860 8 de nourriture (this_region)
350 de richesse provenant du bétail (agriculture) (this_building)
-10 d'ordre public par tour (misère) (this_province)
Édit sur le pain et les jeux :
2 de nourriture (this_province)
+1% 3rd Class Citizen (this_building)
Supplies: +8 + base * 0.2% (this_building)
5 livestock (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
12 Grange Agricole Level 4
Grange
Un magnifique grenier, là est le vrai temple de Déméter.
16 5700 4 de nourriture (this_region)
350 de richesse provenant des fermes (agriculture) (this_building)
+9% de reconstitution d'armées (regions_in_this_province)
+0.3% 2nd Class Citizen (this_building)
+0.7% 3rd Class Citizen (this_building)
Supply Line: +1 Region(s) (this_building)
Supply Storage: +200 (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -5 growth (this_province)
13 Limited Warhorse Breeding Agricole Level 4
Limited Warhorse Breeding
Even a small settlement can encourage the breeding and trade of these rare horses.
16 4140 -6 de nourriture (this_province)
350 de richesse provenant du bétail (agriculture) (this_building)
+8% de bonus de charge de cavalerie dès le recrutement (this_province)
Édit sur le pain et les jeux :
1 de nourriture (this_province)
+0.3% 1st and 2nd Class (this_building)
1 Warhorse (this_building)
Requires the Warhorse resource (this_building)
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