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Ville orientale (soie) KarthliKarthli Petite colonie (soie) Level 4

Ville orientale (soie)

Un centre de commerce prospère grouillant d'opportunités pour les bonnes personnes.

C'était sur de petites colonies agricoles que reposaient les civilisations antiques de l'est : elles permettaient de nourrir de grandes cités telles que Antioche et la Séleucie du Tigre. Placée de manière à exploiter une bonne terre, à pêcher, à travailler à la mine ou dans les carrières, la défense coûtait souvent trop cher et ne passait qu'au second plan.

À mesure que la population des villes croissait, le surplus alimentaire de ces communautés agricoles devint essentiel. Comme l'on positionnait de petites garnisons militaires afin de protéger les ressources de valeur et les routes commerciales, beaucoup de hameaux apparurent dans les villes, témoignant du passage des gens et du commerce.

Petite colonie (soie)

Hameau oriental (soie)
Hameau oriental (soie)
(rom_EASTERN_city_minor_silk_1)
Petite colonie (soie) Level 0
Village oriental (soie)
Village oriental (soie)
(rom_EASTERN_city_minor_silk_2)
Petite colonie (soie) Level 1
Petite ville orientale (soie)
Petite ville orientale (soie)
(rom_EASTERN_city_minor_silk_3)
Petite colonie (soie) Level 2
Ville orientale (soie)
Ville orientale (soie)
(rom_EASTERN_city_minor_silk_4)
Petite colonie (soie) Level 3
Ville orientale (soie)

Building Name

Ville orientale (soie)

Level Name

rom_EASTERN_city_minor_silk_4

Building Chain

Petite colonie (soie)

Building Level

4

Create Time

16

Create Cost

10251

Require Resource

Gold

Require Technology

Transport amélioré de matériel
Transport amélioré de matériel

Effects

-6 de nourriture (this_region)
+12% de richesse provenant de tout le commerce (toutes les régions)
2025 de richesse provenant du commerce local (this_building)
+2 de croissance par tour (this_province)
-8 d'ordre public par tour (misère) (this_province)
+1 de capacité de recrutement des armées (this_province)
120 de textiles (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Édit sur le pain et les jeux :
+6% de richesse générée par tous les bâtiments culturels (this_province)
Édit de collecte d'impôts :
+3% de taux d'imposition (this_province)
+10 de champ de vision par-delà les frontières (this_region)
+1% 1st, 2nd and 3rd Class (this_building)
+1 de capacité de recrutement des armées (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10 de champ de vision par-delà les frontières (this_region)

Provides Garrison Army

200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
200 Eastern Spearmen
Eastern Spearmen
(GAR_Eas_Garrisoned_Spearmen)
Infanterie de lanciers
175 Eastern Archers
175 Eastern Archers
175 Eastern Archers
175 Eastern Archers
Eastern Archers
(GAR_Eas_Local_Archers)
Infanterie lance-projectiles
120 Eastern Cavalry
120 Eastern Cavalry
120 Eastern Cavalry
Eastern Cavalry
(GAR_Eas_Local_Cavalry)
Cavalerie de mêlée
200 Eastern Militia
200 Eastern Militia
Eastern Militia
(GAR_Eas_Local_Militia)
Infanterie de lanciers

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Yancai Uaezdaettae
Cavalerie / Cavalerie de choc / (AOR_22_Alan_Noble_Cav)
Yancai Uaezdaettae
(Alan Noble Cavalry)

Yancai Nobles are one of the many variations of central Asian cavalry that use both a long, two-handed lance and a composite bow.

120 1502 1502 26 9 28 35 12 20 45
2
200 Shipri Tukul
Infanterie de mêlée / Infanterie de piquiers / (AOR_22_Babylonian_Spears)
Shipri Tukul
(Babylonian Heavy Spearmen)

These heavy infantrymen use the old pointed Assyrian helmet and have iron scale corselets. They fight with sword and spear, and carry the old-fashioned bronze-faced aspis shield.

200 1156 1156 30 9 13 84 16 20 55
3
175 Thanvare Madaen
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_22_Mesopotamian_Archers)
Thanvare Madaen
(Mesopotamian Archers)

Weight of numbers brings its own quality to arrow fire from eastern archers.

175 376 376 9 165 5 15 18 7 6 22 1 20 25
4
300 Gund-i Madaen
Infanterie de mêlée / Infanterie de lanciers / (AOR_22_Mesopotamian_Levies)
Gund-i Madaen
(Mesopotamian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
5
36 Elephantes Indikoi
Éléphants / Éléphants / (AOR_23_Indian_War_Elephants)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
6
120 Khuveshavagan
Cavalerie / Cavalerie de choc / (AOR_23_Persian_Cavalry)
Khuveshavagan
(Persian Cavalry)

A good cavalry charge can break the most ardent of enemies.

120 1940 1940 32 9 35 33 20 20 45
7
120 Shivatir-i Pahlavanig
Cavalerie / Cavalerie lance-projectiles / (AOR_24_Parthian_Horse_Archers)
Shivatir-i Pahlavanig
(Parthian Horse Archers)

Leave a Parthian a bow and one eye, and he may yet conquer.

120 679 679 10 150 5 15 21 11 13 29 2 20 25
8
300 Gund-i Nizagan
Infanterie de mêlée / Infanterie de lanciers / (AOR_24_Parthian_Levies)
Gund-i Nizagan
(Parthian Levies)

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

300 351 351 22 9 11 52 1 20 35
9
175 Thanvare Suguda
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_26_Bac_Archer_Spearmen)
Thanvare Suguda
(Sogdian Archer Spearmen)

These Sogdians are equipped with recurve bows and short spears to counter mounted enemies on the steppes.

175 614 614 9 165 5 15 20 9 10 33 1 20 40
10
300 Tabargan Suguda
Infanterie de mêlée / Infanterie de mêlée / (AOR_26_Bac_Axemen)
Tabargan Suguda
(Sogdian Axemen)

Often hired to protect merchant caravans along the Silk Road, these soldiers wear native-style dress, and some are equipped with Scythian armour. They wield large poleaxes to fend off cavalry and infantry.

300 901 901 48 13 20 48 6 20 45
11
120 Savar-i Suguda
Cavalerie / Cavalerie lance-projectiles / (AOR_26_Bac_Camels)
Savar-i Suguda
(Sogdian Camel Riders)

Sogdians are renowned traders that brave the long journey along the Silk Road between Bactria and China. They ride hardy Bactrian camels and use bows to fend off bands of steppe nomads that may try to take their treasures.

120 815 815 10 150 5 15 27 13 20 34 2 30 35
12
175 Zubindar-i Suguda
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_26_Bac_Javelinmen)
Zubindar-i Suguda
(Sogdian Javelinmen)

These men risk their lives by closing with the enemy while carrying only the lightest of equipment. Most armies use poorly equipped levies as skirmishers, very often as javelinmen, since these troops require relatively little training and financial investment, relying mostly on widespread natural skills and scant gear.

175 349 349 14 85 8 5 21 7 8 37 1 20 45
13
300 Baktrioi Pantodapoi
Infanterie de mêlée / Infanterie de lanciers / (AOR_26_Baktrian_Levies)
Baktrioi Pantodapoi
(Baktrian Levies)

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

300 562 562 26 9 11 66 4 20 30
14
36 Elephantes Indikoi
Éléphants / Éléphants / (AOR_26_Indian_War_Elephants_Bactria)
Elephantes Indikoi
(Indian War Elephants)

The most exotic and temperamental of beasts, these huge animals will trample any enemy underfoot and even scare away other smaller elephants!

36 2400 2400 12 6 16 42 12 105 25
15
120 Jamsya Yukhuna Duna Purma
Cavalerie / Cavalerie lance-projectiles / (AOR_26_Yuezhi_Archers)
Jamsya Yukhuna Duna Purma
(Yuezhi Horse Archers)

These horsemen make up the backbone of the Yuezhi cavalry, as horse-archers. As such, they are armed with extremely powerful composite bows of the asymmetrical, or "Hunnic" style. Their qualities as archers are offset by their performance in melee, as they are lightly armed and wear little to no armour. Used wisely, these mounted archers are a danger to any ill-prepared enemy.

120 546 546 10 150 5 15 15 7 20 26 2 20 25
16
120 Reidonez
Cavalerie / Cavalerie de mêlée / (AOR_5_Germanic_Cavalry)
Reidonez
(Germanic Cavalry)

Reidonez ride small and sometimes poor quality horses, though they are excellent light cavalry. They are useful as scouts as well as skirmishers. However, like many Germanic warriors, they can lack battle-discipline and be overeager to enter battle against worthy opponents. This can lead them to be headstrong and difficult to restrain before a fight, as personal glory gained in battle is always welcome. Honour and standing come from fighting, and sometimes the urge for glory overwhelms their good sense!

120 1084 1084 26 11 20 34 2 20 35
17
175 Skutjanz
Infanterie lance-projectiles / Infanterie lance-projectiles / (AOR_5_Germanic_Hunters)
Skutjanz
(Germanic Hunters)

A deer or a man: the target still needs killing.

175 528 528 9 165 5 15 21 11 6 29 1 20 25
18
300 Spa
Infanterie de mêlée / Infanterie de lanciers / (kar_levy_spear)
Spa
(Kartvelian Levy Spearmen)

These men are typical of the Caucasians who emerge from their mountains to raid the more fertile lowlands. To outsiders, the hillmen are a wild savage people, but they are also skilled hunters, making them superb ambushers. Armed with spears, swords, and round shields, they are a valuable addition to many forces.

300 379 379 24 9 8 54 1 20 35
19
175 Meshurduleni
Infanterie lance-projectiles / Infanterie lance-projectiles / (kar_slinger)
Meshurduleni
(Kartvelian Slingers)

Slingers are highly skilled missile troops, but are at a huge disadvantage in hand-to-hand combat, especially against cavalry. They can maintain a sustained and concentrated barrage on enemies, and then fall back rapidly to avoid hand-to-hand combat.

175 456 456 6 190 5 15 22 11 6 28 1 20 35
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