menu
HomeInicio / Divide et Impera / Escordiscos / Edificios / Grain Resource Edificios
Escordiscos Escordiscos Edificios

Grain Resource Edificios




Grain Resource

Industrialized Farms
Improved Pastures
Enclosed Pastures
Industrialized Pastures
Developed Granaries
Inudstrialized Granaries
Granary Complex
Grain Resource
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Industrialized Farms Grain Resource Level 1
Industrialized Farms
La conquista y la política no es la única ruta a la riqueza y el poder.
4 2025 120 a la riqueza por cultivos (agricultura) (this_building)
+0.1% 2nd Class Citizen (this_building)
10 grain (this_building)
2 Developed Granaries Grain Resource Level 2
Developed Granaries
Alimentar a toda una ciudad requiere una agricultura a gran escala.
6 4275 150 a la riqueza por cultivos (agricultura) (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
20 grain (this_building)
3 Improved Pastures Grain Resource Level 2
Improved Pastures
Si se las cuida, las cabras pueden sobrevivir a todo, menos a una cena...
6 4275 225 a la riqueza proveniente del ganado (agricultura) (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
20 livestock (this_building)
4 Inudstrialized Granaries Grain Resource Level 3
Inudstrialized Granaries
¡Trabajad más! ¡Hay que cumplir con la cuota!
10 8775 4 alimentos (this_region)
200 a la riqueza por cultivos (agricultura) (this_building)
-6 al orden público por miseria (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
30 grain (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
5 Enclosed Pastures Grain Resource Level 3
Enclosed Pastures
No hay nada como el olor de una ciudad bien alimentada.
10 8775 500 a la riqueza proveniente del ganado (agricultura) (this_building)
+2 al crecimiento por turno (this_province)
-6 al orden público por miseria (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
30 livestock (this_building)
6 Granary Complex Grain Resource Level 4
Granary Complex
Si no podemos llevar la granja al río... llevemos el río a la granja.
16 16808 +0.5% a la corrupción (this_faction)
6 alimentos (this_region)
250 a la riqueza por cultivos (agricultura) (this_building)
-8 al orden público por miseria (this_province)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
40 grain (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
7 Industrialized Pastures Grain Resource Level 4
Industrialized Pastures
Un ganado numeroso es valioso como el oro. Es oro que crece y se multiplica.
16 16808 +0.5% a la corrupción (this_faction)
800 a la riqueza proveniente del ganado (agricultura) (this_building)
+4 al crecimiento por turno (this_province)
-8 al orden público por miseria (this_province)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
40 livestock (this_building)
Facebook