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Grain Resource Buildings




Grain Resource

Industrialized Farms
Improved Pastures
Enclosed Pastures
Industrialized Pastures
Developed Granaries
Inudstrialized Granaries
Granary Complex
Grain Resource
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Industrialized Farms Grain Resource Level 1
Industrialized Farms
Conquest and politics are not the only routes to wealth and power.
4 2025 120 wealth from farming (agriculture) (this_building)
+0.1% 2nd Class Citizen (this_building)
10 grain (this_building)
2 Developed Granaries Grain Resource Level 2
Developed Granaries
Feeding a city requires agriculture on a larger scale.
6 4275 150 wealth from farming (agriculture) (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% 3rd Class Citizen (this_building)
20 grain (this_building)
3 Improved Pastures Grain Resource Level 2
Improved Pastures
If well looked after, goats can survive anything except dinner…
6 4275 225 wealth from livestock (agriculture) (this_building)
+0.3% 2nd Class Citizen (this_building)
+0.1% Foreigner Population (this_building)
20 livestock (this_building)
4 Inudstrialized Granaries Grain Resource Level 3
Inudstrialized Granaries
"Work harder! The quota must be met!"
10 8775 4 food (this_region)
200 wealth from farming (agriculture) (this_building)
-6 public order(squalor) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.3% 3rd Class Citizen (this_building)
30 grain (this_building)
Export Food Edict: -3 food (this_province)
Export Food Edict: +7% local farming income (this_province)
Export Food Edict: -2 growth (this_province)
5 Enclosed Pastures Grain Resource Level 3
Enclosed Pastures
There's nothing quite like the smell of a well-fed city…
10 8775 500 wealth from livestock (agriculture) (this_building)
+2 growth per turn (this_province)
-6 public order(squalor) (this_province)
+0.5% 2nd Class Citizen (this_building)
+0.2% Foreigner Population (this_building)
30 livestock (this_building)
6 Granary Complex Grain Resource Level 4
Granary Complex
"We can't bring the farm to the river… let's bring the river to the farm."
16 16808 +0.5% empire maintenance (this_faction)
6 food (this_region)
250 wealth from farming (agriculture) (this_building)
-8 public order(squalor) (this_province)
+0.7% 2nd Class Citizen (this_building)
+0.5% 3rd Class Citizen (this_building)
40 grain (this_building)
Export Food Edict: -5 food (this_province)
Export Food Edict: +9% local farming income (this_province)
Export Food Edict: -3 growth (this_province)
7 Industrialized Pastures Grain Resource Level 4
Industrialized Pastures
A large herd of livestock estate is pure gold. Walking, breeding gold.
16 16808 +0.5% empire maintenance (this_faction)
800 wealth from livestock (agriculture) (this_building)
+4 growth per turn (this_province)
-8 public order(squalor) (this_province)
+1% 2nd Class Citizen (this_building)
+0.3% Foreigner Population (this_building)
40 livestock (this_building)
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