Where warships gather, and armies embark for conquest and spoils.
The Etruscans conducted trade not only with their fellow cities on the Apennine Peninsula, but also with contemporary Mediterranean civilisations such as the Greeks, Phoenicians and other eastern cultures. The Etruscans were noted for their iron exports, which they exchanged for ivory from Egypt, amber from the Baltic, and pottery from Greece and Ionia; fine Greek pottery in particular was very highly valued. The Etruscans’ strong maritime presence brought them a longstanding reputation for piracy, especially among Greeks. From the records of the time, there is little evidence to suggest that the Etruscans pirated more than any other people, but their control over a significant part of the Mediterranean is indisputable. Naturally, such actions brought Etruria into conflict with the major naval power of the age, Carthage, necessitating a treaty regarding exclusive areas of operation, signed around 509BC. This treaty made both powers stronger and led them to co-operate to defend their mutual interests against the Greek fleet. Later on, once Syracuse emerged as a dominant trading power, the Sicilian-based Greeks inflicted a major defeat on the Etruscans at the Battle of Cumae, in 474BC. Around a century later, Dionysius I of Syracuse destroyed many of the Etruscan ports, leading to a decline in wealth for the previously extremely-rich Etruscan city-states.
Port
Small Port (inv_new_etr_port_1) Port Level 0
Port (inv_new_etr_port_2) Port Level 1
Large Port (inv_new_etr_port_3) Port Level 2
Fishermen's Quarter (inv_new_etr_port_food_4) Port Level 3
Fishing Port (inv_new_etr_port_food_5) Port Level 4
Fish Market (inv_new_etr_port_food_6) Port Level 5
Military Wharf (inv_new_etr_port_military_4) Port Level 3
Shipwright (inv_new_etr_port_military_5) Port Level 4
Military Harbour (inv_new_etr_port_military_6) Port Level 5
Trading Port (inv_new_etr_port_trade_4) Port Level 3
Trade Harbour (inv_new_etr_port_trade_5) Port Level 4
-6 food (this_region)
70 wealth from maritime commerce (this_building)
+2 public order per turn (this_province)
+1 fleet recruitment capacity (this_buildings_province_to_adjacent_sea_regions)
+6% tariff income from trade agreements (this_faction)
Provides Garrison Army
120
Assault Tetreres - Etruscan Heavy Hoplites (inv_etr_four_assault_greek_etruscan_heavy_hoplites) Melee Ship
Medium Ship / Melee Ship / (inv_etr_four_assault_greek_italian_swordsmen) Assault Tetreres - Italian Swordsmen Ramming attacks from these ships inflict terrible damage.
Never underestimate an Italian in battle: he will smile even as he guts you.
120
600
600
825
6
15
34
10
45
45
45
30
2
80
Medium Ship / Missile Ship / (inv_etr_three_assault_greek_etruscan_archers) Missile Trieres - Etruscan Archers A large contingent of archers can make short work of enemy crews.
Good archers will prove their worth many times over, even in a single battle.
80
520
520
693
6
35
125
6
15
10
24
4
30
10
50
30
3
60
Light Ship / Melee Ship / (inv_etr_two_assault_greek_etruscan_hoplites) Assault Dieres - Etruscan Hoplites With a ramming attack that can break an enemy hull, these ships are deadly weapons.
Equipped and trained in the Greek fashion, Rome's former masters remain a force to be reckoned with.
60
550
550
501
6
25
26
10
55
70
55
40
4
60
Light Ship / Melee Ship / (inv_etr_two_assault_greek_etruscan_light_spearmen) Assault Dieres - Etruscan Light Spearmen With a ramming attack that can break an enemy hull, these ships are deadly weapons.
Every able man who can wield a spear can fight for their people.
60
400
400
501
6
9
25
5
30
45
45
30
5
60
Light Ship / Melee Ship / (inv_etr_two_assault_greek_italian_swordsmen) Assault Dieres - Italian Swordsmen With a ramming attack that can break an enemy hull, these ships are deadly weapons.
Never underestimate an Italian in battle: he will smile even as he guts you.
60
350
350
501
6
15
34
10
45
45
45
30
6
100
Light Ship / Missile Ship / (inv_etr_two_halfer_etruscan_slingers) Pursuit Trihemiolia - Etruscan Slingers Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.
Massed ranks of slingers are a simple way to keep disorganised, unruly barbarians at bay.