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HomeHome / Total War: Rome II / Tarchuna (Rise of the Republic) / Units / Assault Dieres - Italian Swordsmen
Assault Dieres - Italian Swordsmen Tarchuna (Rise of the Republic)Tarchuna (Rise of the Republic) Melee Ship

Assault Dieres - Italian Swordsmen

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Never underestimate an Italian in battle: he will smile even as he guts you.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Italian Swordsmen)
Before Rome's ascension and eventual conquest of Italy, it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. Their conquest of the Apennine Peninsula was possible due to the levied troops of every tribe absorbed into the early Roman Republic. Conflict was common in Italy - most tribes went to war during the summer months, to raid neighbouring settlements for riches and resources. Rome made the most of these warlike tribesmen, drawing soldiers from their ranks in exchange for citizenship and social status within the growing Republic. The earliest example of Rome's alliances with neighbouring states was the Foedus Cassianum, with the surrounding Latin city-states shortly after the overthrow of the Roman monarchy in 510BC. The terms were simple and effective: mutual defence for both parties, based on equal contribution to an annual military levy under Roman command.

Assault Dieres - Italian Swordsmen

Unit Name

Assault Dieres - Italian Swordsmen

Main Unit Key

inv_etr_two_assault_greek_italian_swordsmen

Land Unit Key

inv_ita_italic_swordsmen

Naval Unit Key

greek_two

Soldiers

60

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

350

Recruitment Cost

350

Upkeep Cost

70

Ship Health

501

└ Ship

greek_two

Ship Speed

6

Melee Attack

15

Weapon Damage

34

├ Melee Weapon

rome_generic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

45

├ Base Defence

20

├ Shield

oval

└ Shield Defence

25

Armour

45

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

35

Health

45

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

30

Abilities

Assault Dieres
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Assault Dieres
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Italian Swordsmen
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Requires Buildings
Assault Dieres - Italian Swordsmen Lv. 0 Small Port
Small Port
(inv_new_etr_port_1)
Level 0
Port
Port
(inv_new_etr_port_2)
Level 1
Large Port
Large Port
(inv_new_etr_port_3)
Level 2
Fishermen's Quarter
Fishermen's Quarter
(inv_new_etr_port_food_4)
Level 3
Fishing Port
Fishing Port
(inv_new_etr_port_food_5)
Level 4
Fish Market
Fish Market
(inv_new_etr_port_food_6)
Level 5
Military Wharf
Military Wharf
(inv_new_etr_port_military_4)
Level 3
Shipwright
Shipwright
(inv_new_etr_port_military_5)
Level 4
Military Harbour
Military Harbour
(inv_new_etr_port_military_6)
Level 5
Trading Port
Trading Port
(inv_new_etr_port_trade_4)
Level 3
Trade Harbour
Trade Harbour
(inv_new_etr_port_trade_5)
Level 4
Emporium
Emporium
(inv_new_etr_port_trade_6)
Level 5
Garrison Buildings
Assault Dieres - Italian Swordsmen x 2 Small Port
Small Port
(inv_new_etr_port_1)
Level 0
Assault Dieres - Italian Swordsmen x 1 Port
Port
(inv_new_etr_port_2)
Level 1